Rules of additional sports
1.Introduction
1.1 These Betting Rules govern the use of the platform. Operators must ensure that by placing a bet on the platform the end user agrees that they have read, understood and will comply with these Betting Rules at all times as applicable to the bookmaker platform. The Betting Rules consist of the following sections:
1.1.1. General rules;
1.1.2. Rules related to sports;
1.1.3. Rules related to eSports;
1.1.4. Rules related to virtual sports;
1.1.5. Rules related to eSports;
1.1.6. Rules for wagering deposits and bonuses on sports.
1.2. The use of the platform is always governed by the rules established by the legislation applicable to the activities of the Operator and the body supervising the activities of the Operator and/or the platform.
1.3 The platform reserves the right to make changes to the site, betting limits, payout limits and offers without prior notice.
1.4 These betting rules may be updated, changed, edited and supplemented at any time without prior notice.
1.5. Any reference in these Betting Rules to words/objects that appear in the singular shall also apply to the plural. References to gender are optional and shall be regarded as being for information purposes only.
The purpose of these betting rules is to process and settle bets, if any, fairly and in accordance with these terms and conditions.
1.6. To wager the deposit, you must place bets up to twice the deposit amount.
Betting odds conditions: • For singles – each bet with odds of 1.30 or higher. • For express trains, the overall coefficient of the express train is not less than 1.40, while the coefficient of each event within the express train is not less than 1.20.
Only settled bets (win or loss) count; bets sold or cancelled by the provider are not taken into account.
2. Definitions
2.1. Bookmaker – means the online platform and everything related to such platform (including, without limitation, source code, object code, technologies, software and tools, executable applications, libraries, routines, widgets, plugins and other materials necessary, among other things) for the provision of bookmaker services.
2.2. End User – an individual who uses the platform services through the Website and who has agreed to the Betting Rules.
2.3. Bet – a risk-based agreement concluded between the End User and the Operator on the outcome of an Event, market or a set of the above, which involves the End User placing a Bet, whereby the Bet results in a Win taking into account the Odds or a loss of the Bet, at the Operator’s discretion. The decision is made in accordance with the platform and these Betting Rules. Bets are accepted on the terms previously proposed by the platform.
2.4. Bet - a sum of money transferred by the End User to the Operator via the Bookmaker's platform and which is the main condition for participation in the Bet in accordance with these Rules.
2.5. Outcome – means the outcome of an event or market on which the End User has placed a bet via the Bookmaker.
2.6. Market – a game event on which the End User can place a bet via the Bookmaker.
2.7. Event – a sports, e-sports, virtual sports, political, entertainment or other event taking place in real time, for which the Operator offers odds through a bookmaker.
2.8. Odds - odds determined by the bookmaker for the outcome of an event, expressed as a numerical value.
2.9. Winnings – the amount of money won by the End User as a result of a bet if the End User correctly predicts the outcome of an Event or Market.
2.10. Operator - a legal entity that carries out bookmaking activities in the B2C format (business to end user) in accordance with the licensing and legislative requirements of the country of presence and provides betting services through its website.
3. General rules
3.1. No one who has not reached the age of majority or the minimum age limit for gambling in accordance with the applicable laws of the End User's country is allowed to use the platform services and, accordingly, open an End User account and place bets.
3.2 In the event of any discrepancy between the English language version of these betting rules and any other language version, the English language version shall prevail.
3.3 Once the platform has accepted a bet, it cannot be cancelled. The platform is not responsible for any missed or duplicate bets made by the End User. The platform will not consider any requests to change accepted bets and placed bets due to missing or duplicate Bet.
3.4 All End User transactions can be viewed in the “My Bets” user interface of the relevant End User of the Platform to ensure that all requested bets have been accepted.
3.5. Statistical data or editorial texts published on the platform are for informational and entertainment purposes only and not for decision-making purposes. There is no guarantee as to the correctness of such information or data. The Platform does not acknowledge or accept any liability in relation to any decisions taken by the End User. The End User is always responsible for keeping informed of the circumstances surrounding the Event or Market.
3.6. It is prohibited to use any automated systems (scanners of any type, robots, etc.) on the platform. The platform reserves the right to cancel any bet made using any automated systems.
3.7. It is prohibited to use the accounts of multiple players or third parties to use the services offered by the platform. Bets made in violation of the terms of this clause are considered invalid.
3.8 The offer of events and markets available on the platform may vary from jurisdiction to jurisdiction as the offer of the platform is subject to applicable law at all times.
3.9. The Platform uses only authoritative and legitimate data sources to determine the outcome of a bet. If the data sources are not expressly stated in these betting rules, they may be provided to the End User upon request.
3.10. In case of any contradiction: Market Rules take precedence over Sports Rules. Sports Rules take precedence over General Rules. In the absence of specific Market or Sports Rules, General Rules apply.
3.11. Whenever an “X” appears in a description of a bet or market in these terms and conditions, it shall be understood to mean the number specified in the platform’s offer.
4. Placing a bet/concluding a wager
4.1 All bets placed by the End User and all bets accepted by the platform are subject to these Betting Rules and applicable law.
4.2 For any bet to be valid, it must be expressly confirmed as accepted by means of a corresponding statement on the platform.
4.3 The decision whether to accept or not to accept any bet is always at the sole discretion of the platform.
4.4. Types of bets:
4.4.1. Single (regular) – a bet on a single outcome of an event. The payout for a single bet must be equal to the bet amount multiplied by the odds.
4.4.2. Combined – a bet on several independent outcomes of events. To win on such a bet, each outcome of each event included in this bet must be predicted correctly. An incorrect prediction of any event included in the Combination leads to a loss of the entire Combination. The winnings on the combination are equal to the bet amount multiplied by the total coefficient of the combination.
4.4.3. System - a set of combinations representing a complete enumeration of combination options of the same size from a fixed set of outcomes. It is characterized by the same bet on each express (option system) and the same number of outcomes in each express. When placing bets, the system must indicate the total number of outcomes and the number of combinations (system option). The system win is equal to the bet amount multiplied by the total System coefficients.
4.4.4. A "Trixie" is a combination of bets that includes one treble and three doubles on a selection of three events. For the avoidance of doubt in this clause and in these betting rules, a treble is a combination of 3 (three) events/markets, and a double is a combination of 2 (two) events/markets. The Trixie win is equal to the stake multiplied by the overall Trixie odds.
4.4.5. "Patent" is a combination of bets that includes one treble, three doubles and three singles on a choice of three matches. The winnings under the Patent are equal to the bet amount multiplied by the total odds under the Patent.
4.4.6. "Yankee" is a combination bet that includes one fourfold, four trebles and six doubles on a selection of four matches. For the avoidance of doubt, in this clause and in these betting rules "fourfold" means a combination consisting of 4 (four) events/markets. The "Yankee" win is equal to the stake multiplied by the total "Yankee" odds. 4.4.7. A ‘Canadian’ (also known as a ‘Super Yankee’) is a combination bet comprising one five-fold, five four-fold, ten treble and ten double bets on a selection of five matches. For the avoidance of doubt, in this clause and in these betting rules, a ‘quintuple’ means a combination consisting of five (5) events/markets. The payout for a Canadian is equal to the stake multiplied by the overall odds of the Canadian.
4.4.8. A "Heinz" is a combination bet comprising one sixfold, six fivefolds, fifteen fourfolds, twenty trebles and fifteen doubles on a selection of six matches. For the avoidance of doubt, in this clause and in these betting rules, a "sixfold" means a combination consisting of 6 (six) events/markets. The Heinz win is equal to the stake multiplied by the overall Heinz odds.
4.4.9. "Super Heinz" is a combination bet comprising one sevenfold, seven sixfolds, twenty-one fivefolds, thirty-five fourfolds, thirty-five trebles and twenty-one doubles on a selection of seven matches. For the avoidance of doubt, in this clause and in these betting rules, "sevenfold win" means a combination consisting of 7 (seven) events/markets. The Super Heinz win is equal to the stake multiplied by the overall Super Heinz odds.
4.4.10. ‘Goliath’ is a combination bet comprising one eight-ball, eight seven-folds, twenty-eight six-folds, fifty-six five-folds, seventy-four-folds, fifty-six trebles and twenty-eight doubles on a selection of eight matches. For the avoidance of doubt in this clause and in these betting rules, an eight-ball means a combination consisting of eight (8) points. Events/Markets. Goliath winnings are equal to the stake multiplied by the overall Goliath odds.
4.4.11. If the odds take into account more than 2 digits after the decimal point, the payout will be rounded to the second digit after the decimal point.
4.4.12. “Cash Out” is an individual offer from the platform addressed to the End User and aimed at changing one or more material terms of bets (odds, event settlement time, etc.) in order to establish a new bet and terminate the previous bet at any current time (hereinafter referred to as Cash Out). The End User can either accept or reject the offer to cancel the bet. By selecting “Cash Out”, the End User confirms their agreement with the new material terms of the Bet. Cash Out bets can be offered for both pre-match and live bets. The Platform reserves the right to change the offer to cash out a bet over time or not to form a bet to cash out a bet without giving reasons.
4.4.13. "Bet Builder" - a bet on several markets of the same event, such as total, 1x2, team statistics, player props and other markets marked on the "Bet Builder" tab. In order to win such a bet, each outcome of each market included in this bet must be predicted correctly. An incorrect prediction of any market included in a Bet Builder bet results in the Bet Builder bet being lost in full. The winnings on a Bet Builder bet are equal to the stake amount multiplied by the total odds of the Bet Builder bet. Bet Builder may be available for various sports, which are marked in the Event with a special "Bet Builder" tab.
Bet Builder bets can also be included in a combination/system consisting of other Bet Builder bets or a combination of Bet Builder bets and non-Bet Builder bets.
Special conditions of the Bet Builder:
a) Bet Builder bets may not be available for all sports and/or events and/or markets. The availability of Bet Builder bets is always at the sole discretion of the platform.
b) Availability of Bet Builder bets is not guaranteed and the platform reserves the right to terminate the availability of Bet Builder bets for any reason at the sole discretion of the platform (e.g. technical issues; fairness of sports betting, etc.);
c) The Platform reserves the right to change, suspend or remove the bet building feature (or any part thereof) at any time;
d) The Platform reserves the right to reverse the settlement of a Bet Provider's bet if a bet or selection within a Bet has been made in error (the terms of the Betting Rules regarding errors apply).
f) The Platform reserves the right to accept or void any bet included in the Bet Builder in accordance with the terms of the Betting Rules regarding void bets. In the event of a void bet included in the Bet Builder – the remaining (non-voided) amount of the Bet included in the Bet Builder remains valid. In the event of a void bet, the terms of the Betting Rules regarding void bets apply.
4.5. Market types:
4.5.1. "Match" (1X2) allows you to place bets on the (partial or specific) outcome of a match or event. The following options are possible: "1" = Home team or the team specified on the left side of the offer; "X" = Draw or choice in the middle; "2" = Away team or the team specified on the right side of the offer.
4.5.2 "Correct Score" allows you to bet on the (partial or specific) exact score of a match or event.
4.5.3. "Over/Under" (totals) allows you to bet on a (partial or specific) number of pre-determined events (e.g. goals, points, corners, rebounds, penalty minutes, etc.). If the total number of events listed in the Bet is exactly equal to the number of the corresponding events specified in the betting line, then all bets on this offer will be considered void. Example: an offer in which the bet is 128.0 points and the match ends with a score of 64:64 will be declared void.
4.5.4. "Odd/Even" allows bets to be placed on a (partial or specific) odd or even number of pre-determined events (e.g. goals, points, corners, rebounds, penalty minutes, etc.) in an Event. For the avoidance of doubt, an odd number must be 1,3,5, etc., however an even number must be 0,2,4, etc.
4.5.5 Head to Head and/or Triple Head bets allow you to place bets on a competition between two or three participants/outcomes related to either an officially organised event or something else that is actually determined by the platform.
4.5.6. "Half Time/Full Time" allows you to bet on the result at half time and on the final outcome of the match. For example, if the score is 1:0 at half time and the match ends with a score of 1:1, the winning outcome is 1/X. The bet is cancelled if the regular time of the match is played in a format different from that specified in the Bet (i.e. not in two halves).
4.5.7. "Period betting" allows (where possible) betting on the outcome of each individual period within a match/event.
4.5.8. A "Draw Bet" allows (where available) bets to be placed on "1" or "2" as defined in 4.5.1. It is also common to refer to a "Draw Bet" in cases where odds on a draw are not offered. If there is no winner in a particular match (e.g. the match ends in a draw) or the particular event does not occur (e.g. a draw without a bet and the match ends 0-0), the bet will be refunded.
4.5.9. "Handicap" allows (where available) betting on whether the selected outcome will win after the stated handicap has been added/subtracted (as applicable) from the match/period/total the bet relates to. Where the result after applying the handicap line exactly matches the betting line, all such bets on this offer will be voided. Example: a bet on -3.0 goals will be voided if the selected team wins the match by exactly 3 goals (3-0, 4-1, 5-2 etc.).
4.5.10.”Asian Handicap”: Home team (-1.75) vs. Away team (+1.75). This means that the bet is divided into 2 equal bets and placed on outcomes -1.5 and -2.0. For the bet to be fully paid out at the stated odds, Team A must win the match with a margin exceeding both stated handicap odds (i.e. a difference of 3 goals or more). If Team A wins by only 2 goals, the bet will be considered partially won with a full payment for the bet with odds of -1.5 and a refund for the bet with odds of -2.0, since the result of this part of the bet will be considered a “draw”. If the outcome of the match is different, including a team winning by only 1 goal, then all bets will be void. The advantage of the away team in the match is +1.75 goals scored. This means that the bet is divided into 2 equal bets and placed on the outcomes +1.5 and +2.0.
4.5.11. "Double Chance" allows (if possible) bets to be placed simultaneously on two (partial or definite) outcomes of an event. The following options are possible: 1X, 12 and X2 with "1", "X" and "2" as defined in 4.5.1.
4.5.12. "Direct" or "Place" allows you to place bets by choosing from a list of alternative options and bet on the Event participant to win or to place within the Event in a specific position in the classification of the specified Event.
4.5.13. "Quarter/Half/Period X" bets allow betting on the result/score achieved during the relevant period of time and do not include any other points/goals/events scored in other parts of the Event/match. Bets will be voided if the match is played in any format other than that stated in the offer or as shown on the scoreboard or as per the standard terms of the relevant sport as laid down by the governing body of the relevant sport (as applicable).
4.5.14. Bets on "Result at the End of Quarter/Half/Period X" refer to the result of the match/event after the stated period of time has elapsed and will take into account all other points/goals/events scored in previous parts of the event/match. Bets will be voided if the match is played in any format other than that stated in the offer or as shown on the scoreboard or as per the standard terms of the relevant sport as laid down by the governing body of the relevant sport (as applicable).
4.5.15. Bets on "Race to X Points / Race to X Goals..." and similar offers refer to the team/participant that scores the most points/goals/events. Where a time frame (or any other period restriction) is stated in the offer, it will not include any other points/goals/events scored in other parts of the Event/match that are not related to the stated time frame. If the stated score is not achieved within the stated time frame (if any), all relevant bets will be voided unless expressly stated otherwise in the offer.
4.5.16. Bets on "Winner by X points/goal scorer by X" and similar offers refer to the team/participant that scores/wins the specified event. References to events that occurred before the specified event are not taken into account for the settlement of these offers. If the specified event is not won within the specified time limit (if any), all relevant bets will be voided, unless otherwise expressly stated in the offer.
4.5.17. Bets relating to a specific event in a pre-determined time order, such as “First Card” or “Next Team to Receive Penalty Minutes” will be voided if it is not possible to determine the winning outcome beyond any reasonable doubt, such as in the case of players from different teams being shown a card at the same half-time break.
4.5.18. "Team to Score First and Win" is the team that scores the first goal in the match and wins the match. If no goals are scored in the match, all bets will be void.
4.5.19 Any reference to a "clean sheet" means that the team in question must not concede any goals during the match.
4.5.20. "Team to come from behind" means that the listed team wins the match after conceding at least 1 goal at any point during the match.
4.5.21. Any reference to a team winning all halves/periods (e.g. a team winning both halves) means that the specified team must score more goals than its opponent in all specified halves/periods of the match.
4.5.22 Any reference to "injury time" refers to the amount shown by the designated referee and not to the actual amount played.
4.5.23. The settlement of bets on offers such as "Man of the Match", "Most Valuable Player" etc. will be based on the decision of the event organizer, unless otherwise expressly stated in the offer.
5. Activities and their results
5.1. The dates and times of the Competitions posted on the platform are for informational purposes only. Neither the platform nor the Operator guarantee the accuracy of such information. Incorrectly indicated time and/or date of the event shall not be a reason for the cancellation of bets, unless otherwise expressly provided for in these rules for placing bets.
5.2 The Platform may display results in real time for informational purposes, however the accuracy of such information is not guaranteed and cannot be used for calculating bets.
5.3 Bets on an Event (including all Markets within such Event) are settled after the relevant Event has been completed and the official results have been announced.
5.4. The result of the Event will be determined on the day of its completion, unless official results are presented later. The result of the Event will be finally determined by the governing body of the Event on the day of its completion, except where otherwise expressly stated in these betting rules. In the event that any event is held outside of official competitions, bets will be settled using the information provided by the organizer of the event.
5.5. If an Event has started and has not finished within 48 (forty eight) hours from its official start, all bets on this event will be cancelled, with the exception of:
- bets made taking into account the odds relating to periods that have been played to completion;
- Events that would normally last more than 30 hours (e.g. golf tournaments);
- exceptions for specific sports, as defined in the Betting Rules section for each individual sport.
- Bets on “Team to Score First” come into force as soon as the score is reached, regardless of whether the event is completed or not.
5.6. The summing up and/or settlement of the results of a Competition suspended after its commencement shall be carried out in accordance with the rules specified below for the given sport. If nothing is specified in the rules of the given sport, paragraph5.5.
5.7. No contested or overturned decisions that change the final outcome of any Event/market will be accepted for betting purposes.
5.8.Bets are placed on the outcome of the Event/Market regardless of the score at the time the Bet is placed, for example any incorrect results shown outside of football goals and red cards are not grounds for bets to be voided.
5.9. Bets on a specific period only count winnings in that period and do not depend on what happens in any previous or subsequent periods.
5.10 If odds are offered on a Draw market for any event alongside the Winner markets and a Draw occurs, bets on the Winner market for each team will be losers. If no Draw is offered and a Draw occurs, bets on the Winner of both teams will be void unless otherwise expressly stated in the rules of the specific sport.
5.11 If any event results in a forfeit, a walkout or any other situation where the Event is deemed to be completed without being played, all bets will be void, regardless of how the relevant league/sport management assesses the event.
5.12 Spelling errors, typos, team name changes and incorrect leagues will not void a bet unless it is clear on reasonable and contextual analysis what the intended event was.
5.13 If an Event occurs with an incorrect number of Event segments (e.g. periods, sets, etc.) or with a non-standard duration of the relevant event without this being stated, all bets on such an event will be void.
5.14 For the “Home/Away League Total Score for the Day (or Week in the case of American Football)” market, if all events on that day/week in that league have not been played to completion, all bets on the market will be void.
5.15 For a Multi-Way betting market, bets will always stand unless a condition is added to the relevant market that a specific participant must start the Bet. If such a condition is included, all bets on all participants will be void if the specified participant does not start that particular event.
5.16 All winning bets on multi-way markets are paid at full odds, regardless of the number of winners.
5.17 Where “The Field” is offered as a betting option, the named teams or participants must beat all other participants to win against that participant. If a listed participant draws, bets on the participants who draw will be void and all other bets will be void.
5.18 All agreed markets will become final after 72 hours and no further requests will be accepted after this period. Within 72 hours of bets being settled, the platform will only reset or correct results due to human error, system error or errors made by the source referenced by the results source.
5.19. Straight bets are final and will be counted as a loss if the selected player does not take part in the Tournament, unless otherwise stated. In the event of more than one winner, dead heat rules apply. Bets are first divided by the number of players who tied, then that portion of the bets is counted as a win and the remainder as a loss.
5.20. If one of the participants of the Event does not come to the start, the platform is obliged to cancel this in-person tournament.
5.21. In racing sports, unless otherwise expressly provided by the relevant sporting rules, if both competitors fail to finish, the winner of the competition is the competitor who has completed the greater number of laps. If both competitors are eliminated on the same lap, the platform will cancel this head-to-head bet.
5.22 If the participants are in the same position, the platform will void the bets on that head-to-head market.
5.23. All matches do not include overtime unless otherwise stated.
5.24 If the exact names of one of two participants are indicated in the advertisement, then all indicated participants must take part in the tournament for the Bet to be valid.
6. Acceptance, suspension and cancellation of bets
6.1 All bets are accepted or rejected at the sole discretion of the platform and in accordance with the platform's risk management policy (as applicable from time to time).
6.2. Live betting (in-play) may be suspended for a short period of time before bets are accepted and/or delayed during dangerous situations (e.g. free kick, 1:1 attack, etc.) at the discretion of the platform.
6.3 The Platform reserves the right to reject, restrict, cancel or limit any bet.
6.4. The platform reserves the right to declare bets (or part of them) invalid (payments are made with the odds of "1") or to suspend payments until the end of the proceedings (including judicial proceedings) in one of the following cases:
6.4.1. Errors were made when accepting bets;
6.4.2. A software/website error has occurred (obvious typos in the list of events offered, odds inconsistency in different positions, unusual or incorrect odds, etc.);
6.4.3. If there are signs of unfair practices (bets made fraudulently, obviously “bad” odds (e.g. obviously incorrect odds), substituted odds);
6.4.4. When accepting a bet, there is a deviation from the current rules;
6.4.5. There are other circumstances confirming the incorrect bet;
6.4.6. Span was made after the Event began or the event had already taken place;
6.4.7. The venue of the Event has been changed, unless otherwise specified in the rules of a particular sport;
6.4.8. Ishod The Event or Market was already known at the time the bet was placed, or if the odds were not updated correctly due to technical issues.
6.4.9. Yesand the result was changed as a result of the application of sanctions or if the application of sanctions affected the final result (e.g. penalty points, forced retirements or any other measures applied as a result of anything other than the normal results of the relevant games/competitions).
6.5. If there is an obvious error in the odds or market limit, bets (placed on odds with the obvious error or above the market limit) on that market may be voided.If for any reason a bet is accepted after the event has started (except for clearly stated live bets) Bets will stand unless the end user has gained a significant advantage. The platform reserves the right to void a bet if it is determined that an unfair advantage has been gained.
6.6. In case of suspicion of fraudulent actions, the platform reserves the right to cancel any bets (in these cases, the payment is made with the coefficient “1”), suspend any paymentsand/or suspend the End User's game account.
6.7 For end user accounts with a negative balance, the platform reserves the right to void any pending bets, regardless of whether they were made with funds obtained as a result of the error or not.
6.8. The Platform reserves the right to suspend the acceptance of bets on any unique end user identifier without prior notice.
6.9. The Platform shall not be liable for any damage incurred by the End User as a result of system failure, defects, delays, manipulations or errors in data transmission.
6.10. Abuse of errors in the gaming software or translation is prohibited. The End User/Operator who discovers any error in the gaming software must immediately report it. If the End User/Operator abuses errors in the gaming software, the platform reserves the right to suspend the end user's account, freeze funds and cancel bets placed and/or already completed.
6.11 In combination bets (also known as accumulators, express games, multis), if certain outcomes are linked, for example: a bet on Barcelona to win La Liga combined with Barcelona to win the final, these bets will be void.
7. Fairness of bets.
7.1. If the End User has used funds that have been credited to their gaming account as a result of an error or fraudulent activity to place bets, the platform may void any winnings and any bets made with them. In the event that funds have been paid to the End User, these amounts must be returned upon our request.
7.2 The Platform may, at its sole discretion, limit the maximum Bet amount for any event, Market, Operator or End User individually. Maximum betting limits may be changed without prior written notice. Changes will not apply to bets that have already been accepted.
7.3 End Users are only allowed to place bets on an individual basis. Group bets are not permitted. Repeated bets on the same outcome, made by the same or a different End User, may subsequently be declared void at the sole discretion of the platform.
7.4 Even after the official result of an event is already known, the platform may consider the bets in question to be void if it believes that the End User(s) are acting in collusion or as part of a syndicate, or the bets in question were made by one or more End User(s) within a short period of time.
7.5. The platform has the right to refuse to accept bets or to consider already made bets as invalid if they are made from different game accounts from the same IP address.
7.6 The Platform may make an event or market unavailable for betting if there is a suspected breach of integrity, fair play, game play or system failure until the issue is resolved, including but not limited to, the Platform may, as appropriate, suspend the acceptance of bets on any event or market; suspend settlement and reject any bet until the fault is rectified, always make decisions fairly, reasonably and in good faith;
7.7. On ourplatformsMatch-fixing betting is strictly prohibited. Any attempt to bet on events or markets that have been pre-determined or manipulated in any way undermines the integrity of the sports betting ecosystem and is a breach of our Betting Rules. End users found to bet on match-fixing will face immediate restrictions and bet cancellation. We are committed to maintaining the integrity of sports betting and do not tolerate conduct that compromises fair play and the trust of our end users. Using ourplatform, End Users agree to refrain from engaging in any form of match-fixing related betting and understand that breach may result in permanent restriction of the ability to place bets onplatforms. Any disputes regarding suspected involvement in match-fixing betting will be thoroughly investigated by our team and decisions will be made in accordance with our policies. We encourage end users to report any suspicious match-fixing activity to our support team for investigation.
7.8 In any event where a game or system failure occurs, including where transactions for placing bets on sports and events cannot be restored, bets placed will be voided and bets will be returned to End Users.
7.9 In the event that it is not possible to obtain official time-related event data, the platform will void bets affected by the delay.
7.10. The use of an arbitrage strategy that involves using differences in odds between different bookmakers/bookmakers to guarantee a profit is strictly prohibited on our website.platformsWe do not condone any form of betting that aims to manipulate odds or exploit discrepancies to obtain guaranteedprofits. End Users found to be engaging in arbitrage betting will have their bets terminated immediately. Our platform is designed to offer fair and competitive betting opportunities to all end users, and any attempt to circumvent this principle undermines the integrity of our platform. By using our services, End Users agree to refrain from engaging in arbitrage strategies and understand that violation may result in permanent restrictions. Any disputes regarding suspected arbitrage activity will be resolved at the sole discretion of the platform and decisions will be final.
II. Special rules for sports competitions
1. Football
1.1 Bets on the outcome of a match will be accepted based on two halves of the scheduled number of minutes in each match and any extra time the referee adds to compensate for injuries and other stoppages. This does not include any extra time or penalty shootouts unless otherwise stated.
1.2. Corners taken but not realized are not counted.
1.3 Own goals do not count towards “Any Goal Scorer”, “Player to Score X”, “Next Goal Scorer” or other indicators/odds and are ignored.
1.4. All players who have taken part in the match since the start or the previous goal scored are considered to have taken second place.
1.5 For Player Props markets - if a player is not included in the starting lineup, all relevant player markets will be void;
1.6. At any time when a player who has scored a goal enters the field, bets will stand if the player has come on as a substitute. Players who do not participate in the game, as well as those who were included in the application but remained on the bench and did not take part in the game, will be void;
1.7. First Goal Scorer Bets - Bets will stand if the player comes on as a substitute before the first goal is scored. Players who were not included in the squad but remained on the bench and did not take part in the game will be void;
1.8. Last Goal Scorer Bets - Bets stand if the player comes on as a substitute. Players who were not included in the squad but remained on the bench and did not take part in the game will be void. If a player leaves the game before the last goal is scored, bets will be void;
For the purposes of this paragraph, a field player means a player who is not included in the match roster.
1.9 If for any reason a player not included in the list scores a goal, all bets on players included in the list will stand. For the purposes of this clause and these terms and conditions as a whole, an unlisted player shall be understood to mean a player who was not included in the team squad on the day of the match.
1.10 At all times bets on “Top Scorer”, “Player to Score X Goals” or “Next Top Scorer” will be settled on the basis of television coverage and statistics provided by the Press Association unless there is clear evidence that these statistics are incorrect.
1.11 Interval bets will be settled based on the time of the goal being scored as announced on the TV broadcast. If this is not available, the time shown on the match clock will be taken into account.
1.12. Bets on interval goals are calculated based on the time the ball crosses the line, not the time the shot is taken.
1.13. Bets on interval corners are settled based on the time the corner is taken, not the time the corner is taken.
1.14. Discounts for booking intervals are calculated depending on the time the card is presented, and not on the time the violation was committed.
1.15 Offsides will be counted depending on the time it takes for the referee to make a decision. This rule will apply in any situation with a Video Assistant Referee (VAR).
1.16. The amount of penalties awarded will depend on the time within which the referee makes the decision. This rule will apply in any situation with a Video Assistant Referee (VAR).
1.17. Penalties awarded but not taken are not counted.
1.18. The next type of scoring:
1.18.1 Free Kick: A goal must be scored directly from a free kick or corner kick to count as a goal scored from a free kick. Saved kicks count as long as the goal is awarded to the taker of the free kick or corner kick.
1.18.2. Penalty: A goal must be scored directly from the penalty line. Goals from a rebound from a missed penalty do not count.
1.18.3. Own goal: If a goal is counted as an own goal.
1.18.4 Header: The last kick of a goal scorer must be a header.
1.18.5. Shot at goal: A goal must be scored with any part of the body other than the head and no other type of shot is allowed.
1.18.6 No Goal: If a goal was not scored.
1.19 If a market has been opened with a missed or incorrect red card, the platform reserves the right to void bets on the relevant market if such bets were affected by the missed or incorrect red card.
1.20 If odds have been offered with an incorrect match time (more than 5 minutes), we reserve the right to void the relevant bets.
1.21 If an incorrect score is shown on the platform board, all bets will be void at the time the incorrect score was shown.
1.22 If team or tournament names are displayed incorrectly, we reserve the right to void the relevant bets.
1.23. A yellow card counts as 1, and a red or yellow-brown card counts as 2. A 2nd yellow card for one player, which results in a yellow-red card, does not count. As a result, one player cannot receive more than 3 cards.
1.24 Settlement will be made in accordance with all available evidence of cards shown during the normal 90 minutes of play.
1.25. Cards shown after regular match time are not taken into account.
1.26. Cards of non-playing players (players who have already come on as substitutes, managers, players on the bench, coaches) are not taken into account. 1.27. A yellow card counts for 10 points, and a red or yellow-brown card counts for 25 points. A second yellow card for one player, which results in a yellow-red card, does not count. As a result, one player cannot earn more than 35 booking points.
1.28. In case of change of match format, the platform reserves the right to cancel all bets.
1.29. If a friendly match is ended by the referee's decision earlier than 80 minutes, bets will be void.
1.30 Team statistics (such as shots, shots on target, offsides, throw-ins, fouls, saves, shots on goal, specials) will be settled according to information received from the data provider, which may be used from time to time. If this information is not obtained first hand and/or there is an obvious error in the information contained in the above sources, the settlement of the bet will be made on the basis of the following publicly available sources (in no particular order):
The Platform reserves the right to select/change the source of results for a particular event if the results differ from publicly available sources.
1.31 All bets on football players are settled using information provided by OPTA (https://soccerstats.info/)
1.32. Goalpost or crossbar (wooden structure) - if the ball hits the goalpost or crossbar and then remains in play (touched by a player or referee, rebounds off another goalpost or crossbar, etc.). If the ball hits a goalpost/crossbar and then rebounds onto another goalpost/crossbar, only one hit on the goalpost/crossbar counts if no player or referee touches the ball after the first hit.
1.33. Offsides. If a penalty kick is awarded after an offside has been declared, the offside is counted.
1.34. The use of Video Assistant Referee (VAR) ("review") during matches is confirmed by TV broadcasts after the following events: the referee gives the signal for the video review (the pitch is drawn in the air), the referee checks the incident on the pitch on the video review screen.
Note: The message "Goal awarded" on the scoreboard or the referee putting his hand to his ear are not signs of official video review. All other conversations between referees and their assistants are also not considered official video reviews. More information about the official video review system (VAR) https://www.fifa.com/technical/football-technology.
1.35. Bet on the medical team to enter the field. The medical team is considered to enter the field only after the referee gives permission and the player is given assistance. In the event that the head referee calls two medical teams onto the field for different football teams to enter the field at the same time, such exits are counted as one exit of the medical team.
1.36 Expected Goals (xG) Expected goals is a statistic used in football that provides more information about the quality of chances. The abbreviation for expected goals is ‘xG’.
These rates are calculated using absolute values (hundredths). https://www.fotmob.com/ is used as a reference for calculations.
1.37. Understanding the terms used to describe a football player's props:
1.37.1. Goal/Own Goal
Different governing bodies have different rules and where possible OPTA (https://soccerstats.info/) works with the relevant parties to reflect their official goal scoring decisions.
As for saves, a goal is usually counted if the initial attempt hits the target. An own goal is usually counted if the shot is off target and is saved into the goal by the opponent.
1.37.2. Shots on goal
A shot on goal is defined as any clear attempt to score a goal that:
Hits the net regardless of the player's intentions. This is an obvious attempt to score a goal that would have gone into the net if it had not been saved by the goalkeeper or stopped by the player playing last and the goalkeeper had no chance to prevent the goal (last line block). The ball passes over or near the goal without making contact with another player. The ball would have gone over or near the goal if it had not been stopped by a save from the goalkeeper or an outfield player. The ball hits the goal frame and the goal is not counted.
Blocked shots do not count as shots on goal.
1.37.3 Shots on goal - any attempt to score a goal which:
Hits the net regardless of the player's intentions. This is an obvious attempt to score a goal that would have gone into the net if it had not been saved by the goalkeeper or stopped by the player playing last and the goalkeeper had no chance to prevent the goal (last line block). Shots that hit the goal frame directly do not count as shots on goal unless the ball goes inside and is scored as a goal.
Shots blocked by another player who is not the last player do not count as shots on goal.
1.37.4. Goal assist
A finishing kick (pass, pass-cumshot or any other touch) that results in the receiver of the ball scoring a goal. If a finishing kick (as defined in this paragraph) is saved by an opposing player, the initiator is only credited with an assist if the receiver is likely to have received the ball without a save. Own goals, direct free kicks, corner kicks and penalties do not count as assists.
1.37.5. Prompt
A tackle is an action in which a player makes contact with the ball in ground play and in the course of which he successfully takes the ball from the player in possession.
The player being tackled must have clear possession of the ball before the tackle is made.
A tackle is won when the player making the tackle or one of his teammates regains possession of the ball as a result of a throw, or when the ball goes out of play and is “safe”; A lost tackle is when a tackle is made but the ball goes to an opposing player. Both of these moves are considered successful, but the outcome of the move (won or lost) depends on where the ball goes after the move.
This is not a technique where a player tries to block a pass in any way possible.
2. Tennis
2.1 In the event of any player withdrawing or leaving, all bets on which a decision has not been made will be void.
2.2 In case of any delay (rain, darkness...) there will be no trading on all markets and trading will resume as soon as the match resumes.
2.3 If the referee awards a penalty point(s), all bets on that game will stand.
2.4 In the event that a match ends before certain points/games have been completed, all related points/games bets will be considered void.
2.5 If markets remain open with an incorrect score which has a material impact on the odds, the extent of which is determined by the platform acting reasonably, the platform reserves the right to void the relevant bets.
2.6 If players/teams are displayed incorrectly, the platform reserves the right to void the relevant bets.
2.7. If the outcome of a match is decided in a tie-break, the 3rd set is considered the tie-break.
2.8. Each tie-break or tie-break in a match counts as 1 game.
3. Basketball
3.1 The platform does not take into account overtime unless expressly stated otherwise.
3.2. If an incorrect match time (more than 2 minutes) was indicated when calculating the odds, the platform reserves the right to cancel the relevant bets.
3.3 If markets remain open with an incorrect score on the platform board which has a material impact on the odds, the extent of which is determined by the bookmaker acting reasonably, the bookmaker reserves the right to void the relevant bets.
3.4. In the event that the match does not end in a draw, but overtime is played for qualifying purposes, bets will be settled according to the result at the end of regular time.
3.5 If the match ends before the Xth point is reached (e.g. for bets “Who will score Xth point? (including ot)”, “Which team will win the race to x points? (including ot)”), the relevant bets will be void.
3.6. The bet “Will there be overtime?” will be calculated as “yes” if the match ends in a draw at the end of regular time, regardless of whether overtime was played or not.
3.7. Rules for placing bets by basketball players:
3.7.1 If one or more players do not take part in any bet, the bet will be void.
3.7.2 All player bets are considered valid as soon as the final official boxing score is received from the statistics providers.
3.7.3 If the venue of a match is changed from the scheduled one, all bets on the match will stand, provided that the game is also not postponed for more than 48 hours and provided that the home team is still listed as such. If a game is abandoned or postponed and not resumed on the same day, all pending bets that have not yet been settled based on the result determined during the game will be void. 3.7.4 If a game has started and is suspended due to rain or other delays and is restarted within 36 hours of the originally scheduled start time (local time), all bets will stand. If a game starts, is then suspended and is restarted more than 36 hours after the originally scheduled start time (local time), all existing bets will be void unless they have been determined prior to the suspension of play.
3.7.5. All overtime is included in the calculation.
3.7.6 Sports data sources for the NBA and NCAA are nba.com and ncaa.com.
3.7.7 The source of sports data for Euroleague Basketball is data from data providers.
4. American football
4.1 In case of any delays (rain, darkness...) all markets remain unchanged and trading will resume as soon as the match resumes.
4.2 Markets do not consider overtime work unless expressly stated otherwise.
4.3 If markets are left open at an incorrect score which has a material impact on the odds, the extent of which is determined by the bookmaker acting reasonably, the bookmaker reserves the right to void the relevant bets.
4.4 If odds were offered with an incorrect match time (more than 89 seconds), the platform reserves the right to cancel the relevant bets.
4.5 If an incorrect score has been shown, the platform reserves the right to void bets for that period of time.
4.6 In the event of a match being cancelled or postponed, all bets will be void unless the match is played on the same weekly NFL schedule (Thursday - Wednesday local stadium time).
4.7 If the teams are displayed incorrectly, the platform reserves the right to void the relevant bets.
4.8. All invited players are considered as participants in the drawing.
4.9 If no further touchdowns are scored, the next player to score a touchdown on the market (incl. overtime) will be voided.
4.10 Players who are not listed on the match application are treated as “Participant 1, other player” or “Participant 2, other player” for settlement purposes. Note: This does not include players who are listed without an active odd.
4.11 Defensive Team or Special Teams players are considered a “Group 1 Member” or “Group 2 Member” for settlement purposes, even if the player is listed as a designated player for the outcome.
4.12 The market will be settled on the basis of television broadcasts and statistics provided by official associations, unless there is clear evidence that the statistics are incorrect.
4.13. American Football Player Props Rules:
4.13.1 If one or more players do not participate in any bet, the bet will be void.
4.13.2. The results of all player bets will be calculated as soon as the final official boxing score is received from the statistics providers.
4.13.3 If the venue is changed from the scheduled one, all bets on the match will stand, provided that the game is also not postponed for more than 48 hours and provided that the home team is still listed as such. If a game is abandoned or postponed and not resumed on the same day, all pending bets that have not yet been settled based on the result determined during the game will be void.
4.13.4 If a game has started, is suspended due to rain or other delays and is resumed within 36 hours of the originally scheduled start time (local time), all bets will stand. If a game starts, is then suspended and is resumed more than 36 hours after the originally scheduled start time (local time), all existing bets will be void unless they have been determined prior to the suspension of play.
4.13.5. The source of sports data for American football is nfl.com.
4.13.6 A touchdown is scored by any player who carries or receives the ball in the end zone (i.e. this does not include a TD pass).
4.13.7. Bets on “player strokes” are settled on the basis of the total number of strokes, which is the sum of singles and auxiliary strokes.
4.13.8. All overtime is included in the calculation.
5. Ice hockey
5.1. All tournaments (except for the period, overtime and penalty shootout) are held only in regular time, unless otherwise expressly stated in the relevant regulations.
5.2. In the event that the outcome of the match is decided by a penalty shootout, one goal will be added to the winning team's score and the overall game result for the calculation. This applies to all tournaments, including overtime and penalty shootouts.
5.3 If a market remains open when the following events have already occurred: goals and penalties, the platform reserves the right to void the relevant bets.
5.4 If odds were offered with an incorrect match time (more than 2 minutes), the platform reserves the right to void the relevant bets.
5.5 If the platform board shows an incorrect score, all draws will be cancelled at the time the incorrect score was shown.
5.6. Rules for hockey player props:
5.6.1 If one or more players do not participate in any bet, the bet will be void.
5.6.2 All bets by players are considered valid as soon as the final official boxing score is received from the statistical providers.
5.6.3 If the venue is changed from the scheduled one, all bets on the match will stand, provided that the game is also not postponed for more than 48 hours and provided that the home team is still listed as such. If a game is abandoned or postponed and not resumed on the same day, all pending bets that have not yet been settled based on the result determined during the game will be void.
5.6.4 If a game has started and is suspended due to rain or other delays and is resumed within 36 hours of the originally scheduled start time (local time), all bets will stand. If a game starts, is then suspended and is resumed more than 36 hours after the originally scheduled start time (local time), all existing bets will be void unless they have been determined prior to the suspension of play.
5.6.5.The source of sports data for the NHL is nhl.com.
All overtimes are included in the calculation, but do not include penalty shootouts.
6. Baseball
6.1 If an inning ends before X point is scored (including extra innings), bets placed on this market (Which team will win the race to x points?, Who will score X point (including ot)) will be void.
6.2. Specify “When will the outcome of the match be decided?” will be counted as “Any Extra Inning” if the match ends in a tie at the end of regulation time (after a full 9 innings), regardless of whether overtime (extra innings) was played or not.
6.3. The question “Will there be overtime?” will be answered as “Yes” if at the end of regulation time (after 9 full serves) the match ends in a draw, regardless of whether overtime (extra serves) was played or not.
6.4 Possible extra serves do not count in any market unless expressly stated otherwise.
6.5 All markets will be settled on the final result after 9 innings (8 1/2 innings if the home team is currently leading). The only exception is pre-match winner trading (rule no. 6.9).
6.6 In the event of a postponed match, all bets will be considered void unless the match is resumed within 48 hours of the official start time.
6.7 In the event of a match being abandoned, all undecided bets will be void unless the match is resumed within 48 hours of the official kick-off time. All fully resolved bets will be void.
6.8 Where markets are left open with an incorrect score or match status which has a material impact on the odds, the extent of which is determined by the bookmaker acting reasonably, the bookmaker reserves the right to void the relevant bets.
6.9. The winner will be determined before the match if the match has at least 5 serves (4.5 if the home team is in the lead) and it will be considered official.
6.10. Baseball Props Rules:
6.10.1 If one or more players do not take part in any bet, the bet will be void.
6.10.2 All bets by players are considered valid as soon as the final official boxing score is received from the statistical data providers.
6.10.3 If the venue is changed from the scheduled one, all bets on the match will stand, provided that the game is also not postponed for more than 48 hours and provided that the home team is still listed as such. If a game is abandoned or postponed and not resumed on the same day, all pending bets that have not yet been settled based on the result determined during the game will be void.
6.10.4 If a game has started, is suspended due to rain or other delays and is resumed within 36 hours of the originally scheduled start time (local time), all bets will stand. If a game starts, is then suspended and is resumed more than 36 hours after the originally scheduled start time (local time), all existing bets will be void unless they have been determined prior to the suspension of play.
6.10.5. All additional innings are included in the price of accommodation.
6.10.6 If a player does not start a baseball game, the bet will be void.
6.10.7 The player places a bet. If the final outcome of the player's bet can be determined during the game, it will be counted as a win/loss, regardless of how many innings have been played. For all other player markets where the outcome is undetermined, the game must go at least 8.5 innings for bets to stand; otherwise, those bets will be void.
6.10.8 In the event of a late change of pitcher, all bets will stand regardless of who is pitching in the starting lineup. However, if any pitcher does not pitch, all bets on that player will be void.
7. Handball
7.1 If the match ends before the Xth point is scored, bets placed on the “Who will score Xth point? (including ot)” market will be void.
7.2 If the match is finished before the X number is reached, bets placed on the market “Which team will win the race by x points? (incl. ot)” will be void.
7.3 All bets (except “Who will score X points” and “Which team will win the race by X points”) are valid only in regular time.
7.4 If a match ends in a 7-meter shootout, bets placed on the “Who will score X points?” and “Which team will win the race to X points?” markets will be void.
7.5 If odds were offered with an incorrect match time (more than 3 minutes), the platform reserves the right to void the relevant bets.
7.6 Where markets are left open with an incorrect score which has a material impact on the odds, the extent of which is determined by the bookmaker acting reasonably, the bookmaker reserves the right to void the relevant bets.
8. Volleyball
8.1 If a set ends before the Xth point is scored, bets placed on the “Who will score [Xth] point in set [Y]” market will be void.
8.2. If the match is not completed, all unresolved bets will be cancelled.
8.3. The Golden Set does not count towards any other bets.
8.4 Where markets are left open at an incorrect score which has a material impact on the odds, the extent of which is determined by the bookmaker acting reasonably, the bookmaker reserves the right to void the relevant bets.
8.5 Official point accruals will be taken into account on all undefined markets. On markets that have already been defined, such accruals will not be taken into account.
9. Beach volleyball
9.1 If a set ends before the Xth point is scored, all bets placed on the “Who will score [Xth] point in set [Y]” market will be void.
9.2 In the event of an unfinished match, all unresolved bets will be void.
9.3 The Golden Set does not count towards any other markets.
9.4 Where markets remain open with an incorrect score which has a material impact on the odds, the extent of which is determined by the bookmaker acting reasonably, the bookmaker reserves the right to void the relevant bets.
9.5 If a team withdraws from the game, all unspecified markets will be void.
9.6 Official points will be awarded for all undefined markets. Markets that have already been defined will not be counted.
10. Futsal
10.1. All plays (except for half-time, first half, overtime and penalty shootout) are counted only in regular time.
10.2 If a match is interrupted and resumed within 48 hours of its start date and time, all open bets will be settled based on the final result. Otherwise, all bets on which a decision has not been made will be void.
10.3 If a market remains open when any of the following events have already occurred, such as goals, red or yellow-red cards and penalties, the platform reserves the right to void the relevant bets.
10.4 If a market has been opened with a missed or incorrect red card, the bookmaker reserves the right to void bets on the relevant market if such bets were affected by the missed or incorrect red card.
10.5 If odds were offered with an incorrect match time (more than 2 minutes), the platform reserves the right to cancel the relevant bets.
10.6 If an incorrect score is given, all bets will be cancelled for the time for which the incorrect score was given.
10.7 If the names of the teams or tournament are incorrect, the platform reserves the right to void the relevant bets.
11. Badminton
11.1 If a set ends before the Xth point is scored, bets placed on the “Who will score [Xth] point in [Nth] set” market will be void.
11.2 In the event that the match is not completed, all unresolved bets will be void.
11.3 Where markets remain open with an incorrect score which has a material impact on the odds, the extent of which impact is determined by the bookmaker acting reasonably, the bookmaker reserves the right to void the relevant bets.
11.4 If a team is eliminated, all unresolved issues are cancelled.
11.5 If players/teams are displayed incorrectly, the platform reserves the right to void the relevant bets.
11.6 Official points will be awarded for all markets that are not determined. Markets that are already determined will not be subject to deductions.
12. Rugby Union and Rugby League
12.1. All plays (except for half-time, first half, overtime and penalty shootout) are counted only in regular time.
12.2 Regular 80 Minutes: Bets will be based on the result at the end of the scheduled 80 minutes of play unless otherwise stated. This includes any additional injuries or stoppages but does not include extra time, penalty shootouts or sudden death.
12.3 If a market remains open when the following events have already occurred, such as goals, red or yellow-red cards and penalties, the platform reserves the right to void the relevant bets.
12.4 If a market has been opened with a missed or incorrect red card, the bookmaker reserves the right to void bets on the relevant market if such bets were affected by the missed or incorrect red card.
12.5 If odds were offered with an incorrect match time (more than 2 minutes), the platform reserves the right to void the relevant bets.
12.6 If the names of the teams or tournament are incorrect, the platform reserves the right to void the relevant bets.
13. Rugby Sevens
13.1. All plays (except for half-time, first half, overtime and penalty shootout) are counted only in regular time.
13.2 Regular 14/20 Minutes: Bets will be based on the result at the end of the scheduled 14/20 minute play unless otherwise stated. This includes any additional injury or stoppage but does not include extra time, penalty shootouts or sudden death.
13.3 If a market remains open when the following events have already occurred, such as goals, red or yellow-red cards and penalties, the platform reserves the right to void the relevant bets.
13.4 If a market has been opened with a missed or incorrect red card, the bookmaker reserves the right to void bets on the relevant market if such bets were affected by the missed or incorrect red card.
13.5 If odds were offered with an incorrect match time (more than 1 minute), the platform reserves the right to void the relevant bets.
13.6 If the team names or categories are incorrect, the platform reserves the right to void the relevant bets.
14. Darts
14.1 In the event that the match is not completed, all undecided bets will be cancelled.
14.2 Where markets remain open with an incorrect score which has a material impact on the odds, the extent of which impact is determined by the bookmaker acting reasonably, the bookmaker reserves the right to void the relevant bets.
14.3 If players/teams are displayed incorrectly, the platform reserves the right to void the relevant bets.
14.4. "Apple" is considered red for testing.
15. Snooker
15.1 In the event of a player's withdrawal or disqualification, all undecided bets are considered void.
15.2 In case of a repeated bet, the calculation remains valid if the result was determined before the repeated bet.
15.3 No fouls or penalties shall be taken into account in settling the situation in the flower pot market.
15.4 In the event that a frame has started but not been completed, all markets associated with it will be voided unless the outcome has already been determined.
15.5 If markets remain open with an incorrect score which has a material impact on the odds, the extent of which is determined by the bookmaker acting reasonably, the platform reserves the right to void the relevant bets.
15.6 If players/teams are displayed incorrectly, the platform reserves the right to void the relevant bets.
15.7 If the match is not completed, all unresolved bets will be void.
16. Table tennis
16.1 If a set ends before the Xth point is scored, bets placed on the “Who will score [Xth] point in set [Y]” market will be void.
16.2 In the event that the match is not completed, all unresolved bets will be void.
16.3 If markets remain open with an incorrect score which has a material impact on the odds, the extent of which is determined by the bookmaker acting reasonably, the platform reserves the right to void the relevant bets.
16.4 If players/teams are displayed incorrectly, the platform reserves the right to void the relevant bets.
16.5 If a player is eliminated, all unresolved deals are considered void.
16.6 Official point allocations will be taken into account for all undefined markets. Markets that have already been defined will not be taken into account.
17. Cups
17.1 If a set ends before the Xth point has been scored, bets placed on the market (Xth Set - Which Team Will Win the Race by X Points, Xth Set - Which Team Will Score Xth Point) will be void.
17.2 In the event of any player withdrawing from the game, all bets on which a decision has not been made are cancelled.
17.3 If markets are left open with an incorrect score which has a material impact on the odds, the extent of which impact is determined by the bookmaker acting reasonably, the platform reserves the right to void the relevant bets.
17.4 If players/teams are displayed incorrectly, the platform reserves the right to void the relevant bets.
17.5 If a player is eliminated, all outstanding deals are void.
18. Cricket
Meeting face to face
18.1. Match betting
Market Description: Who will win the match?
Rules: All bets on matches will be settled according to the official competition rules. In matches affected by adverse weather conditions, bets will be settled according to the official result.
If there is no official result, all bets will be void.
In the event of a tie, if the official competition rules do not allow a winner to be determined, the rules of the draw apply. In competitions where the winner is determined by a cup or super game, bets are settled on the basis of the official result.
In first class matches, if the official result is a draw, bets between both teams are considered lost.
Bets on a draw will be considered losing.
If a match is abandoned due to external factors, bets will be void until a winner is declared in accordance with the official competition rules.
If a match is abandoned then all bets will be void unless it is replayed or restarted within 36 hours of its advertised start time.
18.2. Possibility of doubling the bet
Market Description: Will the match result in one of the three given options? Rules: A draw will be counted as a draw. All bets related to the match will be settled according to the official competition rules. If there is no official result, all bets will be void.
18.3. Match betting: Draw without bet
Market Description: Who will win the match, given that all bets will be void if the match ends in a draw?
Rules: A draw will be counted as a dead heat. All bets on the match will be settled according to the official competition rules. If there is no official result, all bets will be void.
18.4. Winner of the draw
Description: Who will win the toss?
Rules: If the toss does not take place, all bets will be void. Other equivalents, such as a toss, will be considered a toss.
18.5. Draw/Double Win
Description: Who will win the toss and then who will win the game?
Rules: Rules for the winner of the draw are stated above. Rules for betting on matches stated above
18.6. Drawn match
Description: Will the match be a draw?
Rules: All bets will be settled according to the official result. If a match is abandoned or there is no official result, all bets will be void. In first-class matches, a draw is when the team batting second is eliminated for the second time with the same score.
18.7. Most Fours
Market Description: Which team will score the most runs in the quarter-finals? Rules: In limited overs matches, bets will be void if at least 80% of the overs scheduled to be bowled in both innings are not bowled due to external factors including bad weather, unless settlement has already been determined before the reduction in overs. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless settlement has already been determined. Only fours scored at bat (regardless of whether the delivery was legal or not) will count towards the total. Overs, all fours in a run and extras do not count. Fours scored in a super over do not count. In First Class games, only fours in the first innings count.
18.8. Most sixes
Market Description: Which team will collect the most sixes?
Rules: In limited overs matches, bets will be void if external factors, including bad weather, prevent at least 80% of the overs scheduled to be bowled in both innings, unless settlement of the bet has already been determined before the reduction in overs.
In drawn First Class matches bets will be void if less than 200 overs are bowled, unless
The rate calculation has already been determined.
Only sixes hit from a bat (from any pitch, legal or not) will count towards the total number of sixes.
Revolutions and extras don't count.
Sixes scored in a super over do not count.
In first-class games, only sixes in the first innings count.
18.9. Most Extra Points
Market Description: Which team will have the most extra runs added while batting? Rules: In limited overs matches, bets will be void if at least 80% of the overs scheduled to be batted in both innings are not bowled due to external factors including bad weather, unless the stake has already been determined before the stake is reduced. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the stake has already been determined. All out-of-ball deliveries, no-balls, frees and leg-runs in the match count towards the final score. If both off-balls and extra runs are used in the same innings, off-balls do not count towards the final score. Extra runs in a super over do not count. In First Class games, only extra runs in the first innings count.
18.10. Most of the missed episodes
Market Description: Which team will concede the most runs in the match? Rules: A run out “conceded” means that a player from that team is run out while batting. In limited overs matches, bets will be void if at least 80% of the scheduled overs fail to be completed in both innings due to external factors including bad weather, unless settlement has already been determined before the bet is reduced. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the stake has already been determined. Run outs in a Super Over do not count. In First Class games, only runs in the first innings count.
11/18 The Highest First in a row
Market Description: Which team will score the most runs in the first over of their innings? Rules: The first over must be completed for bets to stand, unless settlement has already been determined. If an innings is terminated during the first over due to external factors, including bad weather, all bets will be void unless settlement was made before the reduction in overs. In First Class matches, the market will only count the first innings of each team. Extra runs and penalty runs in a given over will count for settlement.
18.12. Most runs in overs groups
Market Description: Which team will score the most runs after the first stated number of overs in their innings? Rules: If the stated number of overs are not completed then the bet will be void unless the team is out, declares, reaches its target or the stake has already been determined. In limited overs matches, bets will be void if at least 80% of the stated overs have not been completed due to external factors including bad weather at the time the bet was placed, unless settlement had already been determined before the reduction in overs. In First Class matches the market only includes the first innings of each team.
18.13. The Highest First Partnership
Game Description: Which team will score the most runs before losing their first wicket? Rules: If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total runs scored. For settlement purposes, injury to the retiring batsman does not count as a win. In limited overs matches, bets will be void if the innings is reduced due to external factors including bad weather, unless settlement has already been determined before the reduction. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the stake has already been determined. In First Class matches, the market only counts the first innings of each team.
Match Markets
18.14. Match Markets Play four-way matches Market Description: How many fours will be bowled in a match? Rules: In limited overs matches, bets will be void if at least 80% of the scheduled overs are not bowled due to external factors including bad weather, unless the settlement of the bet has already been determined before the reduction in overs. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the stake has already been determined. Only fours bowled (from any delivery, legal or not) will count towards the total of fours. Overs, all fours in a run and extras do not count. Fours bowled in a super over do not count.
18.15. Match of the Sixes
Market Description: How many sixes will be hit in the match? Rules: In limited overs matches, bets will be void if at least 80% of the scheduled overs are not bowled due to external factors including bad weather, unless the bet has already been determined before the reduction in overs. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the stake has already been determined. Only sixes hit from any delivery (legal or not) will count towards the total of fours. Ties and extras do not count. Sixes hit in a super over do not count.
18.16. Additional points in the match
Market Description: How many extra runs will be scored in the match? Rules: In limited overs matches, bets will be void if at least 80% of the scheduled overs are not bowled due to external factors including bad weather, unless the stake has already been determined before the reduction in overs. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the stake has already been determined. All out-of-ball deliveries, no-balls, frees and leg-runs in the match count towards the final score. If both off-balls and extra runs are played in the same innings, the off-balls do not count towards the final score. Extra runs in a super over do not count.
18.17. Number of points in the match
Description: How many points will be scored in total in the match?
Rules: In limited overs matches, bets will be void if at least 80% of the scheduled overs are not completed due to external factors including bad weather, unless the stake has already been determined before the bet is reduced. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the bet has already been determined. Any runs gained from the wing, except for penalty runs, will count towards the total. Wins in a Super Over do not count.
18.18. End of the match
Market Description: How many early outs will there be in a match? Rules: In limited overs matches, bets will be void if at least 80% of the scheduled overs in both innings fail to be completed due to external factors including bad weather, unless settlement has already been determined before the reduction in overs. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement has already been determined. Super Overs do not count.
18.19. Number of wickets in a match
Description: How many wickets will be taken in the match?
Rules: In limited overs matches, bets will be void if at least 80% of the scheduled overs are not bowled due to external factors including bad weather, unless the stake has already been determined before the reduction in stakes. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the stake has already been determined. A player sent off does not count as dismissed. Wickets in a Super Over do not count.
18.20. Ducks match
Description: How many ducks will be scored in total in the match?
Rules: In limited overs matches, bets will be void if at least 80% of the scheduled overs fail to be completed due to external factors including bad weather, unless the stake has already been determined before the stake is reduced. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the stake has already been determined. A duck is classified as a player who has been dismissed for goalless runs. Injuries resulting from dismissals do not count as dismissals. Super Over wins do not count.
18.21. Main stages of the match
Description: How many of the given stages (50/100) will be scored in total in the match?
Rules: This depends on how many individual innings (50+ or 100+) are bowled in the match. Scores over 100 will count as either 50 or 100. In limited overs matches, bets will be void if at least 80% of the scheduled overs are not completed due to external factors including bad weather, unless the stake has been determined before the betting cut.
18.22. Maximum advantage in the match
Description: How many rounds will be scored in the highest scoring match?
Rules: In limited overs matches, bets will be void if at least 80% of the scheduled overs fail to be completed due to external factors including bad weather, unless the stake has already been determined before the stake is reduced.74. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the stake has already been determined. All runs, including extra runs, count for settlement. Super Overs do not count. In The Hundred, overs will consist of 5 official deliveries, so a full innings will consist of 20 overs. All other rules remain the same as other limited overs formats.
18.23. Match with the best batter
Market Description: Which batsman will score the most runs in the match? Rules: The result of this game is decided by the batsman who scores the highest individual score in the match. In limited overs matches, bets will be void if at least 50% of the overs scheduled to be bowled in both innings have not been bowled at the time of placing the bet due to external factors including bad weather. Top batsman bets for First Class matches apply to each team’s first innings only and will be void if less than 200 overs have been bowled, unless the stake has already been determined. If a player is named at the toss but is later withdrawn due to concussion, that player will still count as a batsman, as will a replacement. If a batsman does not bat but is named in the starting line-up, bets on that batsman will stand. If the bidder is replaced after a play market has been offered, the original market will be deleted and settled as normal, even if the bidder has the highest individual score. A new market may be offered with updated selections. When two or more players have the same score, the "scoreless dead heat" rules apply. Strokes scored in a super over do not count.
18.24. Bowling Man of the Match
Market Description: Which bowler will bowl the most runs in the match? Rules: The result of this market is determined by the bowler with the most runs in the match. In limited overs matches, bets will be void if at the time of placing the bet at least 50% of the overs scheduled to be bowled in both innings have not been bowled due to external factors including bad weather. Bets on top bowlers in First Class matches apply to each team’s first innings only and will be void if less than 200 overs have been bowled, unless the stake has already been determined. If a player is named at the toss but is later withdrawn due to concussion, that player will still count as a batsman, as will a substitute. If a bowler is not included in the batting line-up but is named in the starting line-up, bets on that player will stand. If a substitute (due to concussion or otherwise) who is not named in the starting line-up scores the highest total, bets on the market will be void. If two or more bowlers take the same number of runs, the bowler who misses the fewest runs is the winner. If two or more bowlers take the same runs and miss the same runs, dead-ball rules apply. Runs bowled in a super over do not count. If no bowler takes any runs in an innings, all bets will be void.
18.25. The best batting team
Description: Which team will have the best batter in the match?
Rules: Same rules as top batter in a match apply, with "no-scoring" rules applied if the top batter on both teams has the same number of runs scored. If the settlement has already been determined at the end of the match, bets will stand.
18.26. The best bowler's team
Description: Which team will have the best bowler in the match?
Rules: Same rules as for top bowler in a match, except that 'abandon' rules apply if the number of throws made by the top bowler on both teams is the same. If the match has already been settled at the time of abandonment, bets will stand.
18.27. Best player of the match
Description: Who will be named the best player of the match?
Rules: Bets will be settled on the officially announced player of the match. Close of Match rules apply. If no player of the match is officially announced, all bets will be void. Bets will be settled on all players who take part in the match, including substitutions. If a player does not play, bets will be void.
18.28. Advantage in first serves
Description: What will be the difference in score between the first serves in a first-class match?
Rules: Both first innings must be completed. In the event of a tie, 'nil' rules apply. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the stake has already been determined.
18.29. Fifty to a hundred points in the match
Description: Will the match be scored fifty to a hundred points?
Rules: Any score of 50 or more counts as fifty. Likewise for a hundred. In limited overs matches, bets will be void if at least 80% of the scheduled overs are not completed due to external factors including bad weather, unless the stake has been determined before the reduction in stakes. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the stake has already been determined.
18.30. Fifty/hundred points in first serves
Description: Will a fifty/hundred be scored in the first serves of the match?
Rules: Any score of 50 or more counts as fifty. Likewise for a hundred. In limited overs matches, bets will be void if at least 80% of the overs scheduled to be bowled in the first innings are not bowled due to external factors including bad weather, unless the stake has been determined before the stake is reduced. In drawn First Class matches, the innings must be completed or there must be over 200 overs, unless the stake has been determined before the stake is reduced. In First Class matches, this figure applies only to the first innings of the match, not to the first innings of either team.
18.31. Highest individual result
Description: What is the highest score a batter will score in a match?
Rules: In limited overs matches, bets will be void if at least 80% of the scheduled overs fail to be completed due to external factors including bad weather, unless the stake has already been determined before the stake is reduced. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless settlement of the bet has already been determined under the Dead Point rules.
Delivery markets
18.32. Delivery ends
Description: How much mileage will be counted for the specified delivery?
Rules: The result will be determined by the number of balls scored added to the team's total, minus the delivery specified. For the purposes of calculation, all illegal balls are counted as bowled. For example, if an over is started by a wide, the first delivery will count as 1 and, although no legal ball is bowled, the next ball will count as 2 for that over. If a delivery results in a penalty stroke, or if a penalty stroke has to be cancelled because of an illegal delivery, no credit will be given for the extra delivery. All runs count, whether they are made off the bat or not. For example, with three extra deliveries, the total number of deliveries after that delivery is 4 deliveries. For a hundred innings, an over would consist of 5 legal deliveries, so a full innings would consist of 20 overs. For example, if there are no illegal pitches, the 5th ball bowled in an innings will be displayed as “X batting 5th pitch, 1 over” and the 6th ball bowled in an innings will be displayed as “X batting 1st pitch, 2 over”. If an illegal pitch is called in the first five pitches, the 6th ball bowled in an innings will be displayed as “X batting 6th pitch, 1 over”. All other rules remain the same as in other formats.
At the markets
18.33. Zabegi v overe
Description: How many runs will be scored in the given over?
Rules: The nominated over must be completed for bets to stand, unless settlement has already been determined. If the innings ends during an over, that over will be deemed to be completed, unless the innings is abandoned due to external factors including bad weather, in which case all bets will be void, unless settlement has already been determined. If an over is not started for any reason, all bets will be void. Extra runs and penalty shoot-outs in a given over count for settlement, unless penalty shoot-outs result in a delivery or the match ending before a ball has been bowled in the over, in which case the over will be void. If a bowler is fouled during the rest of the game and no delivery is bowled in that over, bets will be void. For 100 overs, the over will be 5 legal deliveries, so a full innings will be 20 overs. All other rules remain the same as in other formats.
18.34. The border is more
Market Description: Will a boundary be scored in the given over? Rules: Regarding 'runs in an over'. Only boundaries scored from the spot (from any delivery - legal or not) will be counted as boundaries. Overs, all fours and extras do not count as boundaries.
18.35. The wicket at the end
Market Description: Will a wicket fall at the stated over? Rules: Regarding "throws". For settlement purposes, any throws including run outs will count. An injured batsman is not considered to be batting. If a batsman is timed out or is out, the previous ball is deemed to have been hit. A run out is not considered to be a dismissal.
18.36. Even/odd
Market Description: Will the number of runs scored in the specified over be odd or even? Rules: As for Runs in Over. Zero will be considered an even number.
Group markets
18.37. Group runs behind the scenes
Description: How many runs will be counted for the specified number of runs?
Rules: If the stated number of overs is not completed then bets will be void unless a team is out, declares, reaches its target or settlement has already been determined. Extra runs and penalty runs in a particular group of overs count towards the settlement of that group. In limited overs matches bets will be void if the total innings at any stage is reduced to less than 80% of the stated maximum number of overs at the time of bet placement, unless settlement has already been determined before the reduction. In The Hundred, overs will consist of 5 official deliveries so a full innings will consist of 20 overs. All other rules remain the same as other limited overs formats.
18.38. Wickets in groups behind the scenes
Description: How many wickets will fall in the given number of shots?
Rules: If the stated number of overs is not completed then bets will be void unless a team is out, has declared, has reached its target or the stake has already been determined. In limited overs matches bets will be void if the total innings at any stage is reduced to less than 80% of the stated maximum number of overs at the time the bet is placed unless settlement has already been determined. For settlement purposes, if a batsman is timed out or out then the strike is deemed to have been played on the previous ball. A dismissal does not count as a dismissal. In The Hundred, overs will consist of 5 official deliveries so a full innings will consist of 20 overs. All other rules remain the same as other limited overs formats.
18.39. Runs during the session
Market Description: How many runs will be scored in the specified session? Rules: The outcome is determined by the total number of runs scored in the specified session, regardless of which team scores them. If fewer than 20 overs are played in the session, bets will be void unless settlement has already been determined.
Innings Markets
18.40. Serve runs
Market Description: How many runs will a team score in a specified time period? Rules: In limited overs matches, bets will be void if at least 80% of the overs due to be bowled at the time the bet was placed have not been bowled due to external factors including bad weather, unless the stake has already been determined before the stake is reduced. Bets placed on future innings will stand regardless of the score in any current or previous innings. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the stake has already been determined. Bets will also be void in drawn First Class matches if less than 60 overs are bowled in the uncompleted innings, unless settlement has already been determined. If a team declares that the innings will be treated as completed for settlement purposes.
18.41. Wickets for serving
Market Description: How many wickets will the batting team lose in the current innings? Rules: In limited overs matches, bets will be void if at least 80% of the overs due to bet being bowled at the time the bet was placed have not been bowled due to external factors including bad weather, unless the stake has already been determined before the bet is reduced. In drawn First Class matches, bets will be void if less than 200 overs have been bowled, unless settlement of the bet has already been determined. The removal of a player who is injured does not count as a dismissal. If a team declares that the innings will be considered as finished for settlement purposes.
18.42. Fours of serves
Market Description: How many fours will the batting team hit in their current innings? Rules: Same as for most fours.
18.43. Sixes in serves
Market Description: How many sixes will the batting team hit in their current innings? Rules: Same as for most sixes.
18.44. Additional serves
Market Description: How many extra players will be added to the named team's batting innings? Rules: Same as for most extra players.
18.45: Serves Wides missed
Description: How many games will the named bowling team play?
Rules: Same as for a bowling match.
18.46. Ducks in serves
Description: How many ducks will be scored in the named team's serves?
Rules: The same as for picking up ducks.
18.47. Number of innings missed
Market Description: How many end-outs will be made in an inning? Rules: Same as most extra games.
18.48. Maximum over in an innings
Market Description: How many rounds will be scored with the largest margin in the current serves? Rules: Same as for the largest margin in the match
18.49. Number of serves, odd or even?
Market Description: Will the total number of serves be odd or even? Rules: If a serve is cancelled, voided or the official result is not known, all bets will be void.
18.50. Serves end with a border
Market Description: Will the last ball of the innings be a boundary? Rules: Only boundaries scored from the bat (from any delivery, legal or not) will count as boundaries. Overs, all fours and extra runs do not count as boundaries. Bets on limited overs matches will be void if, at the time of placing the bet, the number of overs due to be bowled is reduced due to external factors, including bad weather. If the match is abandoned or there is no official result, all bets will be void.
18.51. Place the dough on top of the servings
Description: Which batter will score the most runs for the given team?
Rules: The result of this game is determined by the batsman who scores the highest individual score in his team's innings. In limited overs matches, bets will be void if at least 50% of the scheduled overs have failed to be completed at the time of bet placement due to external factors including bad weather. Pre-match bets on top batting for First Class matches apply to each team's first innings only and will be void if fewer than 200 overs have been bowled, unless the stake has already been determined. If a player is named at the toss but is later withdrawn due to concussion, that player will still count as a batsman, as will a replacement. If a batsman does not bat but is named in the starting line-up, bets on that batsman will stand. If the player making the call is replaced after a play market has been offered, the original market will be deleted and settled as normal, even if the player making the call has the highest individual score. A new market may be offered with updated selections. When two or more players score the same number of runs, the dead-ball rules apply in the innings. Runs scored in a super over do not count.
18.52. The best bowler by number of deliveries
Description: Which bowler will hit the most shots on goal for the named team?
Rules: The outcome of this play is determined by the player who scores the highest individual number of runs at wicket in individual innings. In limited overs matches, bets will be void if at least 50% of the scheduled overs have failed to be completed at the time of bet placement due to external factors including bad weather. Pre-match bets on First Class matches apply to each team's first innings only and will be void if less than 200 overs have been bowled, unless the stake has already been determined. If a player is named at the toss but is later withdrawn due to concussion, that player will still count as a batsman, as will a substitute. If a bowler is not included in the batting line-up but is named in the starting line-up, bets on that player will stand. If a bowler is replaced after a play market has been offered, the original market will be deleted and bets will be settled as normal, even if the replacement scores the highest. A new market may be offered with updated player selections. If two or more bowlers bowl the same number of deliveries, the winner will be the bowler who has missed the fewest deliveries. If two or more bowlers take the same wickets and miss deliveries, dead heat rules will apply. Wickets taken in a super over do not count. If no wickets are taken by any bowler in the innings, all bets will be void.
18.53. The last player left on the field
Description: Which batter will not be out at the end of the innings?
Rules: If there are two or more batters who are not out at the end of the innings, the winner for settlement purposes will be the last batter to be pitched to (legal or not). Players will not be considered out if they are no longer on the field after being out, injured or not batting. If more than 11 players have batted, the game will be void. In limited overs games, bets will be void if the number of innings is reduced in any way due to external factors, including bad weather, after the bet has been placed. All players who pitched will be chosen, including substitutes.
18.54. The most economical bowler
Description: Which bowler will miss the fewest balls per inning?
Rules: The result of this play is determined by the bowler who scores the fewest runs in his overs while bowling in his individual innings. To comply with the scoring system, wides and no-balls count but ties, shoot-outs and penalty shoot-outs do not count. If a bowler does not score but is named in the starting line-up, bets on that player will stand. Pre-match bets on First Class matches apply to each team's first innings only and will be void if less than 200 overs are bowled, unless the stake has already been determined. If a player is named at the toss but is later withdrawn due to concussion, that player will still count, as will a substitute. If a bowler is not named in the starting line-up but is named in the starting line-up, bets on that player will stand. If two or more bowlers bowl the same number of deliveries in an over, the dead-spot rules apply. Delivered deliveries in a super over do not count.
Players Markets
18.55. Batter's runs
Description: How many runs will the named batter score?
Rules: If a batsman finishes not out at the end of an innings, the final result will be his score. If a batsman does not bat, bets will be void. If a batsman is injured and retires but returns later, the total number of runs scored by that batsman in the innings will count. If the batsman does not return later, the final result will be the same as at the time of batting. In limited overs matches, bets will be void if at least 80% of the scheduled overs fail to be completed in both innings due to external factors including bad weather, unless settlement has been or is yet to be determined. The result will be decided if the line on which the bet was placed is passed or the batsman is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the stake has already been determined. For pre-match betting, only the batsman's first deliveries count. Runs scored in the super over do not count.
18.56. Combined runs of batters
Description: How many runs will the named batters score in total?
Rules: As long as the "Battaler Runs" and if any of the named batters does not bat, the bet will be void unless the stake has already been determined or is subsequently determined.
18.57. Batting Fours
Description: How many fours will the named batter hit?
Rules: If a batsman finishes not out at the end of an innings, the final result will be the number of fours he has made. If a batsman does not bat, bets will be void. If a batsman is injured and retires but returns later, the total number of fours played by that batsman in the innings will count. If the batsman does not return later, the final result will be the one at the time of batting. In limited overs matches, bets will be void if at least 80% of the scheduled overs fail to be completed in both innings due to external factors including bad weather, unless settlement has been or is yet to be determined. The result will be decided if the line on which the bet was placed is passed or the batsman is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the stake has already been determined. Only fours scored at bat (regardless of whether the delivery was allowed or not) will count towards the total. Overturns, all running fours and extra deliveries do not count. For pre-match betting, only the batsman's first delivery counts. Fours scored in a super over do not count.
18.58. Batter's Sixes
Description: How many sixes will the named batsman hit?
Rules: If a batsman finishes not out at the end of an innings, the final result will be the number of sixes he hits. If the batsman does not bat, bets will be void. If a batsman retires due to injury but returns later, the total number of sixes hit by that batsman in the innings will count. If the batsman does not return later, the final result will be the same as when he batted. In limited overs matches, bets will be void if at least 80% of the scheduled overs in both innings are not completed due to external factors including bad weather, unless settlement has been or is pending. The result will be decided if the line on which the bet was placed is passed or the batsman is dismissed. In drawn First Class matches, bets will be void if less than 200 overs have been bowled, unless the stake has already been determined. Only sixes scored from a delivery (regardless of whether the delivery is legal or not) will count towards the total. Overs and extras do not count. For pre-match betting purposes, only the batsman's first delivery counts. Sixes scored in a super over do not count.
18.59. Stages of beating
Description: Will the selected batter reach the specified stage?
Rules: As the "Battler Runs"
18.60. There were problems with the delivery of the test.
Description: How many deliveries will the specified user encounter?
Rules: To comply with the scoring system, overs do not count here, but balls conceded do. If a batter is out injured but returns later, the total number of deliveries faced by that batter in the innings counts. If the batter does not return later, the final result will be what it was at the time of the batter's dismissal. In limited overs matches, bets will be void if at least 80% of the scheduled overs fail to be completed in both innings due to external factors including bad weather, unless settlement has been or is pending. The result will be decided if the line on which the bet was placed is passed or the batter is dismissed. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the stake has already been determined. For pre-match betting, only the batter's first deliveries count. Super Over deliveries do not count.
18.61. The batting method of dismissal Description: How will the specified batter be eliminated?
Rules: If the named batter is not out, all bets will be void. If the named batter is out and does not return to bat later, all bets will be void. If the named batter later returns to bat and is out, bets will stand. A caught ball counts as a fielder's catch.
18.62. Bowler's Wickets
Description: How many wickets will the named bowler take?
Rules: If the bowler fails to bowl, bets will be void. In limited overs matches, bets will be void if at least 80% of the scheduled overs in the relevant innings fail to be completed due to external factors including bad weather, unless a settlement time has been specified. The result will be settled if the line on which the bet was placed is passed. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the player has completed his bowling innings. For pre-match betting, only the player's first bowling innings counts. Wickets taken in a Super Over do not count.
18.63. Bowler's missed runs
Description: How many runs will the named bowler miss?
Rules: As per the scoring system, so wides and no-balls count but ties, post-match and penalty shoot-outs do not count. If a player fails to bowl, bets will be void. In limited overs matches, bets will be void if at least 80% of the scheduled overs fail to be completed in both innings due to external factors including bad weather, unless settlement has been or is pending. The result will be settled if the line on which the bet was placed is passed or the batsman is dismissed. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the stake has already been determined. For pre-match betting, only the first deliveries of the bowler count. Missed overs in a Super Over do not count.
18.64. Player Performance with Player Name
Description: How many points will the named player score in the player scoring system?
Rules: Scoring is as follows: 1 point for a run, 20 points for a wicket, 10 points for an innings, 25 points for a penalty innings. If a player does not bat or bowl but is in the starting line-up, all bets will still be settled. If a player is not in the starting line-up, eleven bets will be void. In limited overs matches, bets will be void if due to external factors including bad weather it was not possible to complete at least 80% of the scheduled overs in both innings, unless a settlement time has been specified. The result will be settled if the line on which the bet was placed is passed. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless both first innings have been completed. In First Class games, only first innings scores count. Points scored in the super game do not count.
18.65. Bet on the batting match
Description: Which of the named players will score the most points?
Rules: In limited overs matches, bets will be void if it was not possible to complete at least 80% of the scheduled overs in both innings due to external factors including bad weather, unless a settlement time has been determined. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the stake has already been determined. Both players must be named in the starting line-up or come on as substitutes. If neither player wins, all bets will stand. Runs won in a Super Over do not count.
18.66. Betting on a bowler match
Description: Which of the named players will make the most shots on goal?
Rules: In limited overs matches, bets will be void if it was not possible to complete at least 80% of the scheduled overs in both innings due to external factors including bad weather, unless a settlement time has been determined. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the stake has already been determined. Both players must be named in the starting line-up or come on as substitutes. If neither player scores, all bets will stand. Wins made in the Super Over do not count.
18.67. Bets on all types of matches Description: Which of the named players will score the most points in the player scoring system?
Rules: Points are awarded as follows: 1 point for a run, 20 points for a wicket, 10 points for a catch, 25 points for a stumping. In limited overs matches, bets will be void if it was not possible to complete at least 80% of the scheduled overs in both innings due to external factors including bad weather, unless a settlement time has been determined. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the stake has already been determined. Both players must be named in the starting line-up or come on as substitutes. If neither player then bats or wins the trophy, all bets will stand. Points scored in a Super Over do not count.
18.68. Bet on the goalkeepers match
Description: Which of the named goalkeepers will score more points in the player scoring system?
Rules: Scoring is as stated above. In limited overs matches, bets will be void if external factors including bad weather prevent at least 80% of the scheduled overs from being completed in both innings, unless a settlement time has been set. In drawn First Class matches, bets will be void if fewer than 200 overs are bowled, unless the stake has already been determined. Both named players must start the match as wicketkeepers or substitutes, but if their playing role changes for any reason, all bets will still be settled in accordance with the scoring system above. Points scored in a Super Over do not count.
Affiliate Markets
18.69. The next wicket falls
Description: How many runs will the batting team have scored when the next wicket falls?
Rules: If a partnership is abandoned before the end of an innings, bets will be settled on the final score. For settlement purposes, a batsman who is injured does not count as a wicket. In limited overs matches, bets will be void if at least 80% of the scheduled overs in both innings are not completed due to external factors, unless settlement has already been determined or is in the process of being determined. The result will be settled if the line on which the bet was placed is passed or the relevant wicket falls. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the stake has already been determined.
18.70. The next player is eliminated.
Description: Which batter will be sent off next?
Rules: If either batsman retires due to injury or if the batsmen at the crease are different from those stated, bets placed on both batsmen will be declared void. If no further wickets fall, all bets will be void.
18.71. Method of removing the next wicket
Description: What will the next dough be?
Rules: The result will be determined by the next wicket that falls. A batsman who is injured does not count as a strike. If the batsman is out, all bets will be void. If the nominated wicket does not fall, all bets will be void. A caught ball counts towards the fielder's score.
18.72. Compete up to ‘X’ runs
Description: Which batter will be the first to score the specified number of runs?
Rules: All bets stand regardless of any restrictions. If neither batter reaches the stated number of runs, bets will be settled as ‘None’
18.73 Next border Fourth or sixth
Description: Will the next border be the fourth or the sixth?
Rules: If there are no more boundaries in the innings then bets will be void. Only boundaries scored from the bat (from any delivery, legal or not) will count as boundaries. Overs, all fours and extras do not count as boundaries. In limited overs matches, bets will be void if the total of the innings at any stage is reduced to less than 80% of the stated maximum number of overs at the time of placing the bet, unless settlement of the bet has already been determined before the reduction. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the stake has already been determined. Runs scored in a Super Over do not count.
18.74. Conquest
Description: In which of the named team's serves will the match be finished?
Rules: All bets will be void unless an official result is declared. In limited overs matches, all bets will be void if the maximum number of overs is reduced in any way after the bet has been placed.
One-way bets
18.75. Both teams will score "X" points Description: Will both teams score the specified number of points?
Rules: Subject to the innings rules, each innings will be deemed to be completed if at least 80% of the overs that were due to be bowled at the time the bet was placed have been bowled and this situation will be settled accordingly. In drawn First Class matches, bets will be void if less than 100 overs have been bowled in either team's first innings, unless stakes have already been determined. Only overs bowled in the first innings count. If a team declares that the innings will be considered completed for settlement purposes.
18.76. Any of the methods of dismissal with beating
Description: Will any of the named batters be sent off in the manner stated?
Rules: All bets will be settled regardless of whether the batter is out or injured at the end of the innings.
18.77. Both beating methods of dismissal
Description: Will both batters be dismissed in the manner specified?
Rules: As "Any way to fire a batter"
18.78. The number of consecutive deliveries is counted
Description: How many times will the number of launches of each of the specified deliveries be counted?
Rules: As "Delivery Completes" except the specified number of starts must be counted in both named deliveries.
18.79. Wicket falling out during delivery
Description: Will the gate fall out on the specified delivery?
Rules: The specified pitch must be made for bets to stand. All strikes count for settlement purposes, including outs. A hit by an injured batter does not count as a shot on goal. If a batter timed out or is out, the strike is deemed to have been made on the previous ball.
18.80 Both batters run within
Description: Will both batsmen score the specified number of runs in an over?
Rules: The nominated over must be completed for bets to stand, unless settlement has already been determined. If the innings ends during an over, that over will be deemed to be completed, unless the innings is abandoned due to external factors including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not start for any reason, all bets will be void. Runs must be scored from the bat to count for settlement. Bets will be settled regardless of whether any of the nominated batters are dismissed before the overtime period begins.
18.81 Both batters must score in an over
Description: Will both batsmen score in an over?
Rules: Since "Both batters who hit an 'X' are out". Both fours and sixes are considered boundaries. Only fours or sixes hit at bat (from any pitch, legal or not) count. Overthrows, all fours and extra hits do not count.
18.82 Both a four and a six will count in an over
Description: Will both a four and a six count in an over?
Rules: The specified over must be completed for bets to stand, unless settlement has already been determined. If the innings ends during an over, the over will be deemed to be completed, unless the innings is abandoned due to external factors including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over is not started for any reason, all bets will be void. Only fours or sixes scored from the bat (regardless of whether the delivery is legal or not) count. Overs, all fours and extra combinations do not count.
18.83. Basic stages of combining dough and kettle
Description: Will the named batsman and named bowler be able to reach the specified milestones?
Rules: For batter – same as for batter’s runs. In First Class games, only runs scored in the first innings count. For bowler – if the bowler fails to bowl, he will be deemed to have bowled 0. In limited overs matches, bets will be void if at least 80% of the scheduled overs in the relevant innings are not completed due to external factors including bad weather, unless a settlement time has been specified. In drawn First Class matches, bets will be void if less than 200 overs are bowled, unless the bowler has completed his innings. The result will be decided if the lines on which the bet was placed are passed. In First Class games, only wickets and runs in the first innings count. Wickets and runs scored in a Super Over do not count.
18.84. Basic stages of combined beating
Description: Will both batters be able to reach the target numbers?
Rules: Same as for “Combination Batters”.
Notes for all markets
18.85. Players have been removed/dropped out of the game
A player who is removed is considered eliminated from the game and will therefore be counted as a loser.
18.86. Concussion/tactical substitutions When a player leaves the field as a substitute, this does not count as a goal. If the player does not return later, the final result will be the same as when the player left the field. When a player enters a match as a substitute, both he and the substituted player will be considered to have played a full part in the match for the purposes of calculation.
18.87. A penalty kick is awarded after the serve is completed.
Penalty runs added to a team's total after the other team has started serving will not count towards settlement of bets on previous serves.
18.88. Hundred
In The Hundred, overs will consist of 5 official deliveries, so a full innings will consist of 20 overs. All other rules remain the same as in other limited overs formats.
18.89. Incorrectly created matches
If a match is scheduled in the wrong format (eg T20 instead of List A), bets will be void and a new match will be scheduled.
19. Squash
19.1 If a set ends before the Xth point is reached, then that “Who will score [Xth] point in set [y]” rally is considered void (cancelled).
19.2 If markets remain open with an incorrect score which has a material impact on the odds, the extent of which is determined by the bookmaker acting reasonably, the platform reserves the right to void the relevant bets.
19.3 If players/teams are displayed incorrectly, the platform reserves the right to void the relevant bets.
19.4 If a player withdraws from the game, misses the match or is disqualified, all undecided bets will be void.
19.5 Official point allocations will be taken into account for all undefined markets. Markets that have already been defined will not be taken into account.
19.6 If the referee awards a penalty, all bets on that game will stand.
20. Australian Rules Football
20.1 All markets exclude overtime unless expressly stated otherwise.
20.2 Regular 80 Minutes: Bets will be based on the result at the end of the scheduled 80 minutes of play unless explicitly stated otherwise. This includes any additional injuries or stoppages but does not include extra time.
20.3 If odds were offered with an incorrect match time (more than 2 minutes), the platform reserves the right to void the relevant bets.
20.4 If team names or categories are displayed incorrectly, the platform reserves the right to void the relevant bets.
21. Boxing
21.1 If one of the fighters does not respond to the signal to start the next round, then his opponent will be considered the winner of the previous round.
21.2 In the event that a fight is declared a “No Contest”, all bets will be void.
21.3 If the scheduled number of rounds is changed before the fight, all Total Rounds, Rounds Per Round and Way of Win bets will be void.
21.4. Rules of Boxing markets:
21.4.1 Winner (for a fight win) predicts which participant will win the fight. There is no draw. For winner markets where a draw is not offered, all bets will be void in the event of a draw (this includes a fight ending in a majority draw or technical draw).
21.4.2. 1x2 (Fight Result) predicts the outcome of the fight. If the fight ends in a majority draw or a technical draw, the draw will be considered a winning result.
21.4.3 Total Rounds (Over/Under) means a bet on the round in which the fight will be decided. For settlement purposes, when a half round is specified, then 1 minute 30 seconds of the relevant round will determine the half in which the under or over will be decided. Thus, 9.5 rounds will be one minute and thirty seconds of the 10th round. If the fight ends exactly 1 minute 30 seconds into the 10th round, then the result will be over 9.5 rounds.
21.4.4 Winner and Exact Round predict the round in which the winner will win the fight. Winner and Exact Round bets are placed on a fighter to win by knockout, technical knockout or disqualification during that round. If a boxer fails to respond to the signal to start the next round, his opponent is deemed to have won the fight in the previous round. In the event of a technical decision being made before the end of the fight, all bets will be counted as a decision win and bets on the round will be considered lost.
21.4.5. The method of winning determines the method by which the outcome of the fight will be decided. All bets will be settled based on the officially declared result. A win by disqualification will be counted as a knockout/technical knockout.
21.4.6. Any fighter who wins the fight the distance predicts that the fight will be decided before the scheduled number of rounds have been completed. In the event of a technical decision, the fight will be considered NOT to have gone the distance for settlement purposes.
22. GOOD
22.1 All bets will be settled according to the result available immediately after the fight has finished. Any subsequent appeals or changes to the result will not be taken into account for settlement purposes.
22.2. If one of the fighters does not respond to the signal to start the next round, then his opponent will be considered the winner of the previous round.
22.3. In case of withdrawal or substitution of one of the participants, bets will be cancelled.
22.4 In the event that a fight is declared a “No Contest”, all bets will be void.
22.5 If the scheduled number of rounds is changed before the fight, all bets on “Total Rounds”, “Winner & Exact Rounds” and “Way to Win” will be void.
22.6. MMA Markets Rules:
22.6.1 Winner (Fight Winner) - Predicts which participant will win the fight. No draw is offered. For winner markets where a draw is not offered, all bets will be void in the event of a draw (including a fight that ends in a majority draw or technical draw).
22.6.2.1x2 (Fight Result) Predicts the outcome of the fight. If the fight ends in a majority draw or a technical draw, the draw will be considered the winner.
22.6.3. Bets on the total (over/under) in the round in which the result of the fight will be determined. For settlement purposes, when a half round is specified, 2 minutes 30 seconds of the relevant round will determine the half in which the under or over will be determined. Thus, 2.5 rounds will be two minutes and thirty seconds of the 3rd round. If the fight ends exactly 2 minutes 30 seconds into the 3rd round, the result will be over 2.5 rounds.
22.6.4. The method of winning determines the method by which the result of the fight will be determined. All bets will be settled based on the officially declared result. A win by disqualification will be counted as a knockout/Technical knockout.
For the purposes of the winning methods market, a knockout includes the following:
- a stoppage by the referee due to blows when one of the fighters or both fighters are in a standing position;
- a referee stoppage due to blows when one or both fighters are on the floor;
- stop by doctor's decision;
– stop by decision of the fighting corner/team;
- a fighter leaves the game due to injury;
- victory by disqualification.
For the purposes of the winner determination methods market, the submission includes the following:
- stoppage of the judge's work due to tape-out;
- stopping the judge's work due to a technical serve;
- verbal submission of a fighter (including verbal submission that occurs due to strikes).
22.6.5. Winner and Exact Round Results predict the round in which your chosen fighter will win the fight. Winner and Exact Round Time bets are placed on a fighter winning by KO, TKO, disqualification or submission during that round, or by decision. If a fighter fails to respond to the signal to start the next round, his opponent is considered to have won the fight in the previous round. In the event of a technical decision being made before the end of the fight, all bets will be counted as winning by decision, and bets in the round will be considered losing.
22.6.6. “Will the fight go the distance?” predicts whether the fight will be decided before the scheduled number of rounds have been completed. If a technical decision is made, the fight will be considered NOT to have gone the distance for settlement purposes.
23. Golf
23.1.A player is deemed to have played the tournament or a particular round after a tie-off has been made. If a player withdraws, is eliminated or is disqualified after a tie-off, bets will stand.
23.2 In tournaments affected by bad weather or other similar reasons, bets will be settled on the official result regardless of the number of rounds played.
23.3 If a tournament is cancelled, all bets placed after the last completed round will be void.
23.4 If a round of golf is cancelled, all undecided bets will be void.
23.5. The results received on the official website of the tournament at the time of the trophy presentation are used for calculations (subsequent disqualification after this time is not taken into account).
23.6 In the event of any delay (rain, darkness...) all undecided markets remain undecided and trading will resume as soon as the round/tournament resumes
23.7. If any of the participants does not take part in the draw, bets on 2 and 3 balls will be cancelled.
23.8. Rules of play at golf markets:
23.8.1. "2 Ball" predicts which player will score the lowest in a specified round. If both players are eliminated on the same hole, the rally is void. The rally is void if both participants score the same in the relevant round. A player may be considered to be in second place if he is eliminated on his first scheduled hole.
23.8.2. “3 Balls” predicts which player will score the fewest points in the specified round. Rules of the draw apply.
23.8.3. "Outright Winner" - all outright bets are settled on the player who receives the trophy. The playoff result is taken into account. If for any reason (e.g. due to bad weather conditions) the number of holes in the tournament is reduced compared to the planned one, outright bets (except for "First Round Leader" bets) made before the final completed round will be settled on the player who receives the trophy.
23.8.4. “Group Bets (Top XY)” - the winner is the player who finishes in the highest position at the end of the tournament. “Null bet” rules apply, except when the winner is determined in a playoff. Special Case: If a group bet is offered and only one participant starts, bets related to the relevant group bet will be void.
23.8.5. “Named Player Finishing Position” - In the event of a tie for a finishing position, the tie for finishing position will be counted. For example, a tie with 4 other players for 7th place will be counted as a finishing position of 7th place.
23.8.6. “Leader at the end of the round (e.g. winner of the first round)” – the calculation is made on the basis of the tournament score as of the end of the specified round. “Nil bet” rules apply.
23.8.7. “Finish in the Top 4/Top 5/Top 6/Top 10/Top 20 of the tournament” - the “Dead Point” rules apply.
23.8.8. “To Win/Not to Win a Major” - The 4 major tournaments are the US Open, US Masters, USPGA and British Open.
23.8.9. “Competitor Markets” - If the affected participant is eliminated, all unresolved competitor markets are cancelled.
23.8.10. “Final Markets” - If a player included in the group list is eliminated, all outstanding final markets will be void.
23.8.11.Hole and Hole a-b Markets - If a player included in the group list is eliminated, all associated and unresolved hole and hole a-b markets will be void.
23.8.12. “Winner” - the official winner of the entire tournament (including extra holes) is determined. Bets on all listed players remain valid after they play in the tie-break.
23.8.13. "Group Winner" - the winner of this market is the player who has scored the fewest points from a certain group of players after the end of the tournament. This group includes only players who are participants in the market. If there are two or more players in this group who have scored the fewest tournament points, then a mutual settlement is applied.
23.8.14. “End of Round x – Leader” - If after a round two or more players are tied for the lead, a tiebreaker will be applied. If a player fails to make a single shot in a tournament, he will be disqualified from all tournaments at the end of the round. If a player is eliminated from a tournament, he will have no right to participate in the final rounds unless he has made a single shot in the relevant round.
24.Motorcycle racing
24.1 If a specific event is postponed or cancelled, bets will stand provided the event is completed within 72 hours.
25. Track and field
25.1 If a specific event is postponed or cancelled, bets will stand provided the event is completed within 72 hours.
26.Winter sports
26.1 If a specific event is postponed or cancelled, bets will stand provided the event is completed within 72 hours
27. Formula 1
27.1 General rules for Formula 1 betting:
27.1.1 Unless otherwise stated in the market rules, the result at the time of the draw is considered valid for settlement purposes.
27.1.2 Competitions that have been shortened due to weather conditions or other circumstances, but are considered official by the governing association, will be held accordingly until the full number of points has been awarded.
27.1.3 If a race is postponed to another day (which is determined within the UTC time zone), all draws are considered void.
27.1.4 Unless otherwise stated in the market rules, the zero stake rule will apply if the number of winners exceeds the expected number of winning selections for a particular market.
27.1.5 If one or more drivers are required to start the race from the pit lane, they will be placed at the back of the starting grid for calculation purposes.
27.1.6 If participants (who are shown as specially selected) are eliminated on different laps, the number of completed laps is taken into account for calculation purposes.
27.2. Rules of the team tournament
27.2.1. “Winner (team)”, “Top x (team)” and “Head2head (team)” are awarded to the team whose vehicle takes the best place in the final result.
27.2.2. “First out (teams)” is the team that is first out of the race with one car. Note: Special rules for the out of race market apply to this market.
27.2.3. “1st Pit Stop (Team)” is paid by the team whose car enters the pit lane first. Note: Special rules for pit stops apply to this market.
27.2.4 The total number of overtakes in a team is calculated based on the total number of overtakes by both cars in the specified team. Note: The Overtaking Market rules are considered valid for this market.
27.3. Market Rules for Fastest Lap
27.3.1 The winner is the driver who sets the fastest lap on the specified lap, group of laps or race.
27.3.2. The lap time in milliseconds is valid for calculation purposes.
27.4. Head2head Markets Game Rules and Group Market Winner
27.4.1 If all participants (who are listed as specially selected participants) retire on one lap, participation in the tournament will be cancelled.
27.4.2. The draws will be considered void if one of the drivers retires from the race on or before the control lap.
27.5. Rules for conducting draws during overtaking
27.5.1. Overtaking must be carried out before the end of the lap to be taken into account in the calculation.
27.5.2. Overtaking during the first lap is not taken into account in the calculation.
27.5.3. Overtaking by a specific driver on the same lap, when he enters or leaves the pit, is not taken into account in the calculations.
27.5.4. Overtaking a car on the lap on which it is eliminated is not taken into account in the calculations.
27.5.5. Lapping and uncoupling are not considered overtaking.
27.6. Rules for conducting elimination competitions
27.6.1.A car is considered a write-off for settlement purposes if it does not cross the finish line when the session is considered to be completed, unless the car/driver is disqualified.
27.6.2 If more than 1 competitor retires on the same lap where the first retirement occurred, the full stop rule will be applied.
27.6.3. If a car retires from the race into the pit lane, the last lap started will be taken into account for the calculation.
27.7. Pit Stop Markets
27.7.1 The car that enters the pit lane first will be deemed the winner of this market.
27.7.2 If a car enters and exits the pit lane, this will still be considered a pit stop for calculation purposes.
27.8. Rules of the total finishing market.
27.8.1.A rider is considered to have finished only if he crosses the finish line when the session is considered to be completed.
iii. Special rules for eSports
1. General rules applicable to eSports
1.1 All eSports markets are based on in-game tournaments or results at the end of a scheduled match/map. All settlements will be made using the official score and results announced on the official video broadcast or in-game broadcast of the relevant matches.
1.2 All dates and start times of eSports matches, displayed for informational purposes only, do not guarantee their accuracy. Bets remain valid if an incorrect date and/or time was indicated for the match.
1.3 If a match is suspended/postponed and not rescheduled within 24 hours of the actual scheduled start time, all bets on that match will be void.
1.4 If a player/team/tournament name is misspelled, all bets will stand unless it is obvious that the misspelled name is the same as the name of another legal entity.
1.5. If the team name changes due to the team leaving the organization, joining another organization or due to an official change of the team name, all bets will remain valid. 1.6. If the event organizer allows player substitutions and there is an official result, all bets will be settled as usual.
1.7. In the event that the organizer cancels the result of a match due to unforeseen circumstances, such as fraud, all bets on this match will be void. This rule is valid for 72 hours from the end of the match, after this period the platform will not change the result of the ticket draw.
1.8 If the tournament organizer declares the match won by a margin, all bets will be void.
1.9 If a team is eliminated during a match, only bets on completed individual maps will count. The match market, side markets and all other undecided map markets will be voided. Bets placed on any subsequent maps that are completed will count towards the official results. However, all online offers for that match will be suspended and transferred to a new match with a different identifier that accurately reflects the progress of the match. The only exception to this rule can be made in this situation: Team A wins map 1 and loses map 2. In this case, we will void all bets on all undecided matches and map 2 markets and continue our offer through map 3 of the match.
1.10. All markets provide overtime work unless otherwise expressly stated in the market name.
1.11 If the match format is changed or differs from the one offered, the platform reserves the right to cancel all bets.
1.12 If the match date is incorrect, the platform reserves the right to void all bets.
1.13 If a match is played before the scheduled start date/time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will remain valid.
1.14 If a match or map is replayed due to the fault of the organizer or due to technical problems, all affected markets will be voided and the replayed matches or maps will be treated separately as a new match.
1.15 If play on a map begins with less than ten players, all bets on that map will be void.
2. Special rules for eSports games
2.1. Counter-Strike 2 Rules:
2.1.1 If one player disconnects and cannot reconnect or be replaced before the end of the map, both teams decide to continue the game 4v5 and play a minimum of 5 rounds. All affected bets on that map, match and side markets will be void.
2.1.2 If a team is eliminated, awarded a victory by the administrator, or is disqualified before all scheduled rounds of a map have been played, all undecided bets on that map and match will be void.
2.1.3. Counter-Strike 2 matches can be played in different formats (e.g. MR12, MR8 and others). All odds offered in the betting line take into account the format used in a particular match and are based on official tournament data. For information on the format applied to a match, please refer to the official rules and tournament data.
2.1.4. In the event of a re-round, all bets will stand. All outcomes will be decided based on the official score.
2.2 Valorant Rules:
2.2.1 If one player disconnects and cannot reconnect or be replaced before the end of the map, both teams decide to continue the game 4v5 and play a minimum of 5 rounds. All affected bets on that map, match and side markets will be void.
2.2.2 If a team is eliminated, awarded a victory by the administrator, or is disqualified before all scheduled rounds of a map have been played, all undecided bets on that map and match will be void.
2.2.3. Valorant matches can be played in different formats (e.g. MR12, MR8, etc.). All odds offered in the betting line take into account the format used in a particular match and are based on official tournament data. For information on the format applied to a match, please refer to the official rules and tournament data.
2.2.4. In case of a restart of the round all bets will stand. All outcomes will be decided based on the official result.
2.3. Dota 2 Rules:
2.3.1 If there are less than 10 participants at the start of a map, all bets on that map will be void.
2.3.2 If a participant disconnects during the first 10 minutes and is unable to reconnect or be replaced before the end of the match, all affected bets on that map and match will be void. If a participant disconnects or is eliminated after the 10th minute of play on a map, bets will be settled on the official result.
2.3.3. If a bypass or administrator's decision win is recorded on a map during the first 10 minutes of play, all bets on that map will be void. If an administrator's decision win is awarded after the start of the 10th minute of play on a map, bets will be accepted according to the official result.
2.4. League of Legends Rules:
2.4.1 If there are less than 10 players at the start of a map, all bets on that map will be void.
2.4.2. If a participant disconnects within the first 10 minutes and fails to reconnect or be replaced before the end of the map, all affected bets on that map and match will be void. If a participant disconnects or is eliminated after 10 minutes of play on a map that has started, bets will be accepted according to the official result. 2.4.3. If a bypass or admin win is recorded on a map within the first 10 minutes of play, all undecided bets on that map and match will be void. If an admin win is awarded after 10 minutes of play on a map, bets will be accepted according to the official result.
2.5. Rules of the game on King of Glory:
2.5.1 If there are less than 10 participants at the start of a map, all bets on that map will be void.
2.5.2. If a participant disconnects during the first 10 minutes and fails to reconnect or be replaced before the end of the map, all outstanding bets on that map and match will be void. If a participant disconnects or is eliminated after the 10th minute of play on a map, bets will be accepted according to the official result. 2.5.3. If a bypass or admin win is recorded during the first 10 minutes of play on a map, all outstanding bets on that map and match will be void. If an admin win is awarded after the 10th minute of play on the map, bets will be accepted according to the official result.
2.5.4 Market-specific rules - if the final duration of the gameplay matches a certain threshold, the game is considered finished.
2.6. FIFA eSports match
2.6.1. The duration of the eSports battle is 2x4 minutes.
2.6.2. The duration of a Professional Football League match is 2x6 minutes.
2.6.3 All bets will be settled in accordance with the General Rules and Football Market Rules.
2.7. Cybersport NBA2K
2.7.1. Match duration – 4x5 minutes. Including overtime.
2.7.2 All bets will be settled in accordance with the General Rules and Basketball Market Rules.
IV. Rules for placing bets on eSports decisions
1.1 General rules
1.1.1 The Platform reserves the right to cancel any bet placed at obviously “bad” odds (e.g. odds that include a typo, back office error, fixed matches), amended odds or a bet placed after the start of an event or after a match has been affected by obvious technical issues.
1.1.2 All bets will be settled once the market outcome has been determined.
1.1.3. The Match Market (1X2) is a place where you can bet on the (partial or specific) outcome of a match or event. The following options are possible: "1" = Home team or the team specified on the left side of the offer; "X" = Draw or selection in the middle; "2" = Away team or the team specified on the right side of the offer.
1.1.4 The Correct Score market is where you can bet on the (partial or specific) correct score of a match or event.
1.1.5. In the Over/Under (Totals) market, you can bet on a (partial or specific) amount of a pre-determined event (e.g. goals, points, corners, rebounds, penalty minutes, etc.). If the total amount of the listed events is exactly equal to the betting line amount, all bets on this offer will be considered void. Example: an offer in which the bet is 128.0 points and the match ends with a score of 64:64 will be declared void.
1.1.6. The Odd/Even market is a market where you can bet on a (partial or specific) amount of a predetermined event (e.g. goals, points, corners, rebounds, penalty minutes, etc.). Odd is 1,3,5, etc.; Even is 0,2,4, etc.
1.1.7. The Half Time/Full Time market is where you can bet on the result at half time and on the final outcome of the match. For example, if the score is 1-0 at half time and the match ends 1-1, the winning outcome is 1/X. The bet will be void if the regular time of the match is played in a format different from that stated in the bet (i.e. not in two halves).
1.1.8 The Period Betting Market is where you can bet on the outcome of each individual period within a match/event.
1.1.9 A "Draw Odds" market is where a bet can be placed on "1" or "2" as defined in . It is also common to refer to "Draw Odds" where there is no draw odds offered. If there is no winner in a particular match (e.g. the match ends in a draw) or the particular event does not occur (e.g. a draw without a bet and the match ends 0-0), bets will be refunded.
1.1.10 A market 'handicap' is where a bet can be placed on whether a selected outcome will win after a stated handicap has been added/subtracted (as applicable) from the match/period/total the bet relates to. Where the result after adjusting the handicap line exactly matches the betting line, all bets on that offer will be void.
1.1.11. Market Asian Handicap: Home Team (-1.75) vs Away Team (+1.75). This means that the bet is split into 2 equal bets and placed on outcomes -1.5 and -2.0. For the bet to be fully paid out at the stated odds, Team A must win the match by a margin greater than both stated handicap odds (i.e. a difference of 3 goals or more). In the event that Team A wins by only 2 goals, the bet will be considered partially won with a full payment on the bet with odds of -1.5 and a refund on the bet with odds of -2.0, since the result of this part of the bet will be considered a “draw”. If the match has a different outcome, including a team winning by only 1 goal, all bets will be void. The advantage of away teams in the match is +1.75 goals scored. This means that the bet is divided into 2 equal bets and placed on the outcomes +1.5 and +2.0.
1.1.12. The Double Chance market allows bets to be placed on two (partial or definite) outcomes of a match or event at the same time. The following options are possible: 1X, 12 and X2 with "1", "X" and "2" as defined in .
1.1.13. The term "Team to Score First and Win" refers to the team that scores the first goal in the match and wins the match. If no goals are scored in the match, all bets will be void.
1.1.14. Bets on "Quarter/Half/Period X" refer to the result/score achieved in the relevant time period and do not include any other points/goals/events calculated in other parts of the event/match. Bets will be void if the match is played in any format other than that stated in the offer.
1.1.15. Bets on “Result at the end of quarter/half/period X...” refer to the result of the match/event after the set period of time has elapsed and will take into account all other points/goals/events calculated in the previous parts of the event/match.
1.1.16. Bets on "Race to X Points / Race to X Goals..." and similar offers refer to the team/participant that scores the most points/goals/events. Where a time frame (or any other period restriction) is stated in the offer, it will not include any other points/goals/events scored in other parts of the event/match that are not related to the stated time frame. If the stated score is not achieved within the stated time frame (if any), all bets will be declared void unless otherwise stated.
1.1.17. Bets on "Winner by X points/goal scorer by X" and similar offers refer to the team/participant that scores/wins the stated event. References to events that occurred before the stated event will not be taken into account for the settlement of these offers. If the stated event is not won within the stipulated time period (if any), all bets will be declared void unless otherwise stated.
1.1.18. Any reference to a team winning all halves/periods (e.g. a team winning both halves) means that the specified team must score more goals than its opponent in all specified halves/periods of the match.
1.2. Basketball Market Rules
1.2.1. Draws do not include overtime unless otherwise stated.
1.2.2 If a match ends before the X-th number is reached, the rally is considered void (cancelled). Who will score the X-th point? (including OT), which team will win the race for x points? (incl. OT).
1.3. Cricket Market Rules
1.3.1 In delivery markets, the over is finished. The result will be determined by the number of runs added to the team's total runs in the specified period. For example, if an over is started by a wide, the first delivery will count as 1 and, although no legal ball is bowled, the next ball will count as a 2 delivery for that over. If the delivery results in a penalty shot, or if a penalty shot has to be cancelled due to an illegal delivery, no credit will be given for the extra delivery. All runs count, whether they are made off the bat or not. For example, a wide with three extra runs counts as 4 runs in total from that delivery.
1.3.2. Overs are markets where the Over occurs. The specified Over must be completed for bets to stand, unless settlement has already been determined. If the innings ends during an Over, the Over will be deemed to be completed, unless the Innings is abandoned due to external factors including bad weather, in which case all bets will be void, unless settlement has already been determined. If the Over does not start for any reason, all bets will be void. Any surcharges and penalties in this case will be taken into account for settlement.
1.3.3 Delivery in an over. For settlement purposes, any delivery, including a run out, counts. A batsman who is out injured does not count as a delivery. If a batsman is timed out or out, the stroke is deemed to have been struck on the previous ball. A run out does not count as a run out.
1.3.4. Even/Odd Exceedance: Will the number of runs scored in the specified event be odd or even? Rules: Same as “Runs in the Event”. Zero will be considered an even number.
1.3.5 Innings Markets. In limited overs matches, bets will be void if at least 80% of the overs due to be bowled at the time the bet was placed have not been bowled due to external factors including bad weather, unless settlement has already been determined prior to the reduction in bets. Bets placed on future innings will stand regardless of how many runs have been scored in the current or previous innings. In drawn First Class matches, bets will be void if less than 200 overs have been bowled, unless the stake has already been determined. Bets will also be void in drawn First Class matches if less than 60 overs have been bowled in the uncompleted innings, unless settlement has already been determined. If a team declares that the innings will be treated as completed for settlement purposes.
1.4 Baseball Market Rules
1.4.1 Possible extra serves do not count in any market unless otherwise stated.
1.5. FIFA
1.5.1. The duration of the match is 2x6 minutes. This time includes injury time, but does not include extra time or penalty shootouts.
1.5.2. All bets will be settled in accordance with the General Rules.
1.6. FIFA: Volta
1.6.1. The duration of the match is 2x3 minutes. This time includes injury time and extra time, but does not include penalty shootouts.
1.6.2. All bets will be settled in accordance with the General Rules.
1.7. Penalty shootout
1.7.1. Only penalty shootouts are taken into account, without taking into account regular time, injury time or extra time.
1.7.2 All bets will be settled in accordance with the General Rules. 1.8. NBA 2K
1.8.1. Match duration – 4x6 minutes. Including overtime.
1.8.2 All bets will be settled in accordance with the General Rules and Basketball Market Rules.
1.9. Rocket League
1.9.1. The duration of the match is 5 minutes. This does not include overtime.
1.9.2 All bets will be settled in accordance with the General Rules.
1.10. Cancellation of the fight
1.10.1 The winner of the match is the character who wins the fight.
1.10.2 Explanation of martial arts market terms.
Health Bar - Each character has 2 health bars. The second bar is activated only after the first one is completely depleted. First damage - the first successful attack. A clash is a situation in combat where both characters challenge each other in special cases. to increase life points. Both fighters can win the clash, but it can also be a draw. Super Transition is a special move for each character that is very rare.
1.10.3 All transactions will be concluded in accordance with the above definitions.
1.11. Electronic Ricket
1.11.1. The match consists of two innings - one for each team.
1.11.2 Each innings consists of five overs with 6 deliveries in each.
1.11.3 All bets will be settled in accordance with the Cricket Market Rules.
1.12 Electronic Baseball
1.12.1 A match consists of 3 innings and extra innings if necessary.
1.12.2 All bets will be settled in accordance with the Baseball Market Rules.
1.13 eShooter
1.13.1. The match consists of 15 rounds. To win over one of the teams it is enough to score 8 points. 1.13.2. All transactions will be settled in accordance with the General Rules.
1.14. eTennis
1.14.1. The winner of the match is the player who first wins 2 sets.
1.14.2 To win a set, a player must win 3 games. If the score is tied at 2:2, a player can win with a score of 4:2, or if the players are still tied at 3:3, the set is decided in a tie-break.
1.14.3. The winner of the tie-break is the player who first scores 5 points with a difference of at least 2 points. If the score is 5-5, the player can win with a score of 7-5, 8-6, 9-7, etc.
V. Rules of virtual sports
1. Virtual football
1.1 Virtual football modes allow you to bet on virtual football in real time 24/7/365. Competitions are held continuously and bets can be made at any time, even during the season.
1.2. Game structure
Each mode has its own tournament structure:
1.2.1. Virtual Football League Mode (VFLM):
- 16 teams - Home and away matches - 30 game days - 8 simultaneous matches per day - 240 matches per season Group stage
1.2.2. Virtual Football World Championship (VFWC):
- 32 teams (8 groups of 4 teams each) - 12 game days (3 game days with 4 games per day) - 4 simultaneous matches during the game day - 48 matches in the group stage - Playoff stage - 16 teams - Round 5 (R16[1..4]; R16[5...8]; R8; Semi-final; Final and 3rd place) - 4 parallel matches (R16[1..4]; R16[5...8]; R8); - 2 simultaneous matches (semi-final, final and 3rd place) - 16 matches at the playoff stage.
2. Virtual basketball
2.1. VBL provides the opportunity to bet on virtual basketball for real money 24/7/365. The league consists of 16 teams, and the seasons are continuous. Each season consists of 30 game days (home and away matches). Bets can be made at any time - even during the season.
2.2 Season Details - In the online version, one season lasts a total of 106 hours and 30 minutes and is divided into a ‘Pre-League’ period, a ‘Gameday Cycle’ and a ‘Post-League’ period. The ‘Pre-Game’ period begins before the start of the season and lasts 60 seconds. All match days are summed up as a ‘Gameday Cycle’ for a total of 105:00 minutes. At the end of each season there is a 30-second ‘Post-Season’ period.
2.3. Bets on a VBL match are accepted no later than 10 seconds before the start of the match. Markets for future matches of the current season remain open. If you select a future match day in the "Match Day" panel at the bottom, matches related to that day will be displayed in the "Lower Odds" section along with their odds.
3. Virtual horses
3.1 Virtual Horses (VHK) offers the opportunity to bet on virtual horse racing with real money 24/7/365. Bets can be placed up to 10 seconds before the start of the next race, as well as on all subsequent races during the current racing days at any time.
3.2. Races are generated continuously - a new race will be started as soon as the current one ends. Bets can be placed on the following 10 upcoming races: - The total competition cycle is 2 minutes; - the betting stage lasts 40 seconds; - the competition stage lasts 65 seconds; - the results stage lasts 15 seconds; - 2 grass tracks and 1 dirt track, 1000m race is scheduled randomly; - 8, 10, 12, 14 participants are randomly distributed.
3.3. Rules of the game on virtual horse markets:
3.3.1.Victory - select the participant who finishes first.;
3.3.2.Place - select the runner who will finish 1st and 2nd (6-7 runners), select the runner who will finish 1st, 2nd and 3rd (more than 7 runners).;
3.3.3.Prediction (in correct order) - select the participants who will finish 1st and 2nd in the correct order (exacta);
3.3.4. Prediction (in any order) - select the participants who will finish 1st and 2nd in any order (quinella); 3.3.5. Triple Run (Correct Order) - Select the participants who will finish 1st, 2nd and 3rd in the correct order (Triple Run).;
3.3.6.Trio (in any order) - select competitors to finish 1st, 2nd and 3rd in any order (trio).
4. Virtual dogs
4.1 Virtual Dogs (VDK) offers the opportunity to bet on virtual dog racing 24/7/365 for real money. Bets can be placed 10 seconds before the start of the next race, as well as on ten future races at any time.
4.2 Game information Races are generated continuously - a new race will be launched as soon as the current one ends. - the total competition cycle is 2 minutes; - 37 seconds or 67 seconds at the betting stage; - 38 seconds or 68 seconds at the competition stage; - 15 seconds at the summing up stage; - Night and day track with distances of 360 and 720 meters, planned randomly.; - 6 or 8 participants are randomly assigned.
4.3. Rules of the game on virtual dog markets:
Victory - select the participant who finishes first.;
4.3.2.Place - select the runner who will finish 1st or 2nd (6-7 runners), select the runner who will finish 1st, 2nd and 3rd (more than 7 runners).;
4.3.3. Prediction (in correct order) - select the participants who will finish 1st and 2nd in the correct order (exacta);
4.3.4. Prediction (in any order) - select the participants who will finish 1st and 2nd in any order (quinella);
4.3.5.Triple Run (Correct Order) - Select the participants who will finish 1st, 2nd and 3rd in the correct order (Triple Run).;
4.3.6.Tricast (in any order) - select participants who will finish 1st, 2nd and 3rd in any order (trio).
VI. Rules for racing greyhounds, horses and harness
1. General Provisions
1.1 All bets will be settled on the official declaration of race result made by the relevant sporting body on the day of the race. 1.2 In case of loss, the bet will be paid at face value divided by the number of winners in the tournament.
1.3 Whilst the platform strives to provide the most up-to-date and accurate data, it accepts no liability for any errors in relation to horse, greyhound or harness racing data.
2. Market-specific rules
2.1 Dead heat rules apply to the Winning Bets market.
2.2 The following rules apply to the Place Betting market:
2.2.1 If there are 8 or more runners in a race, then the first, second and third places will be paid. If a bet was placed on there being 8 or more runners in the field and the field is later reduced to 7 or less, then the first, second and third places will be paid, but deductions will be applied. See the table of deductions in section 3.3.5.
2.2.2. Prize drawing rules apply
2.3. The following rules apply to the Top 2 Bets market:
2.3.1. Payments are made to participants who take 1st or 2nd place in the race.
2.3.2. Bets are valid only on races with 5 or more participants. Any bets placed on a race with less than 5 participants will be void.
2.3.3. The "zero rate" rules apply.
3. Rules for calculating and canceling bets
3.1. Draws
3.1.1 If a participant receives a scratch, the bet will be refunded.
3.2. Cancelled, Postponed and Rescheduled Races
3.2.1 If a race is cancelled or moved to another venue/circuit (including a change to another circuit at the same venue) or rescheduled to another date, single bets will be void. The corresponding combined bets will be re-calculated without taking this event into account.
3.2.2 If a race is rescheduled to the same venue within 48 hours of the originally scheduled race start time, all bets will stand as if the race had not been rescheduled.
3.2.3. If the draw is resumed due to a postponed race at the same venue, all bets will be void.
3.3. Deductions
3.3.1 Any bet may be deducted after the bet has been placed. These deductions are applied to the nominal value (expected winnings) of the bet.
3.3.2 In the event of winnings after the final field has been declared and after a bet has been placed, deductions will be applied to the nominal value of the winning bets in accordance with the deductions table - see the deductions table in paragraph 3.3.5.
3.3.3. The deduction calculations are given as a percentage deducted from the winning amount of the bet.
3.3.4. In case several participants have withdrawn from the race, the total amount of deductions will be calculated by summing the total amount of deductions for each of the withdrawn participants in accordance with the deduction table. See the deduction table in paragraph 3.3.5.
3.3.5. Deductions table
Odds from (>, more than) Odds to (<=, less or equal) Market “Win” (%)* Market “Top 2/” (%)* Market “Place” (%)* 1.00 1.01 76 40 26 1.01 1.02 75 40 26 1.02 1.03 75 40 26 1.03 1.04 73 40 26 1.04 1.05 73 40 26 1.05 1.06 73 40 26 1.06 1.07 73 40 26 1.07 1.08 72 40 26 1.08 1.09 72 40 26 1.09 1.10 72 40 26 1.10 1.12 71 40 26 1.12 1.14 71 40 26 1.14 1.16 71 40 26 1.16 1.18 69 40 26 1.18 1.20 69 39 26 1.20 1.22 67 39 26 1.22 1.24 65 38 26 1.24 1.25 65 38 26 1.25 1.26 65 38 26 1.26 1.28 65 38 26 1.28 1.30 65 38 26 1.30 1.35 62 38 26 1.35 1.40 60 37 25 1.40 1.45 56 37 25 1.45 1.50 55 37 25 1.50 1.55 53 36 24 1.55 1.60 51 36 24 1.60 1.65 49 35 24 1.65 1.70 47 34 24 1.70 1.75 46 34 23 1.75 1.80 45 34 23 1.80 1.85 44 33 23 1.85 1.90 43 33 23 1.90 1.95 41 32 22 1.95 2.00 40 32 22 2.00 2.05 40 32 22 2.05 2.10 39 31 22 2.10 2.15 37 31 21 2.15 2.20 36 30 21 2.20 2.25 36 30 21 2.25 2.30 35 29 21 2.30 2.35 34 29 21 2.35 2.40 33 29 20 2.40 2.45 31 28 20 2.45 2.50 31 28 20 2.50 2.60 30 27 19 2.60 2.70 29 27 19 2.70 2.80 28 26 18 2.80 2.90 27 25 18 2.90 3.00 26 25 18 3.00 3.10 25 24 17 3.10 3.20 24 23 17 3.20 3.30 23 22 16 3.30 3.40 22 22 16 3.40 3.50 22 22 16 3.50 3.60 21 21 15 3.60 3.70 20 21 15 3.70 3.80 20 20 15 3.80 3.90 19 20 14 3.90 4.00 19 20 14 4.00 4.20 18 19 14 4.20 4.40 18 19 14 4.40 4.50 18 19 14 4.50 4.60 16 18 14 4.60 4.80 15 17 13 4.80 5.00 15 17 13 5.00 5.50 13 15 12 5.50 6.00 12 15 12 6.00 6.50 11 14 11 6.50 7.00 10 13 10 7.00 7.50 9 12 9 7.50 8.00 8 11 8 8.00 8.50 8 11 8 8.50 9.00 7 10 7 9.00 9.50 7 10 7 9.50 10.00 6 8 6 10.00 11.00 5 7 5 11.00 12.00 5 7 5 12.00 13.00 4 6 4 13.00 14.00 4 6 4 14.00 15.00 3 4 3 15.00 16.00 3 4 3 16.00 17.00 3 4 3 17.00 18.00 2 3 2 18.00 19.00 2 3 2 19.00 20.00 2 3 2 20.00 ~ 0 0 0
*The column indicates the amount deducted from the nominal value of the winnings for the corresponding bet.
3.4. Errors
3.4.1 If the platform publishes, distributes or quotes any incorrect information regarding bets on any horse racing, greyhound racing or harness racing event, including but not limited to incorrect odds, then regardless of the reason for such error, the platform reserves the right to void any relevant bet.
3.5. Acceptance of bets after the start time of the race
3.5.1 If a single bet is inadvertently accepted after the official start time of the Event, the bet will be void and returned to the End User.
3.5.2. If a bet has been accepted after the official start time of an Event within a Combined Bet, then this Event is considered invalid and the remaining stages of the Combined Bet remain in force.
3.6. Other
3.6.1 In the event of a horse or greyhound being withdrawn late by order of the stewards, all bets will be paid out subject to the stewards' decision as to the status of the horse or greyhound (as the case may be), including any deductions for the remaining runners. See the payout table in 3.5.5.
3.6.2 Bets will be settled according to the official decision of the stewards on the day of the race. If a horse/dog is later disqualified or the points standings are changed later, for whatever reason, the official result declared by the stewards on the day of the race will stand for betting purposes.